A web application utilizing Three.js for 3D rendering and Socket.IO for real-time communication.
Tangled Web is a web-based application featuring a 3D scene rendered using Three.js within an HTML canvas. It incorporates Socket.IO to enable real-time interactions or data synchronization between clients and the server, or potentially between different browser windows.
Key technologies include:
- Frontend: HTML, CSS, JavaScript
- 3D Rendering: Three.js
- Real-time Communication: Socket.IO
- Backend (Assumed): Python/Flask for serving files and handling Socket.IO events.
- Modern web browser with WebGL support
- Python 3.7+ (for the server, if using Flask)
- Node.js and npm (if frontend build steps are involved, not explicitly shown but common)
-
Clone the repository:
git clone https://github.com/yourusername/tangled.git cd tangled -
Install Python dependencies (if using Flask backend):
pip install -r requirements.txt
-
Install Node.js dependencies (if applicable):
# npm install # npm run build
-
Start the server (example using Flask):
python app.py
-
Open in your browser:
http://localhost:5000 # <-- Or the port your server runs on
- Navigate to the application URL in your web browser after starting the server.
- Interact with the 3D scene rendered on the canvas.
- (Add specific interaction details here as the project develops, e.g., mouse controls, UI elements).
- Client-side: Uses
index.htmlas the entry point, loading CSS (style.css), Three.js library, and the main application logic (main.js). - Three.js: Manages the WebGL rendering context, scene graph, camera, and rendering loop.
- Socket.IO: Establishes a WebSocket connection for real-time, bidirectional communication. Used for synchronizing state or events.
- Server-side (Assumed): A backend (like Flask) serves the static files (
index.html, CSS, JS) and manages Socket.IO connections and event handling.
- 3D Scene not rendering: Ensure your browser supports WebGL and that there are no JavaScript errors in the console.
- Real-time updates not working: Check the browser's network tab and console for Socket.IO connection errors. Verify the server is running and accessible.
- Performance Issues: Optimize Three.js scene complexity or rendering settings. Check for bottlenecks in JavaScript execution or network communication.
This project is licensed under the MIT License - see the LICENSE file for details.
- Powered by THREE.js
- Utilizes Socket.IO for real-time features