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Cythonize launch & LaunchConfig more
#1390
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| # SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | ||
| # | ||
| # SPDX-License-Identifier: Apache-2.0 | ||
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| from libc.stdint cimport intptr_t | ||
| from libcpp cimport vector | ||
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| cdef class ParamHolder: | ||
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| cdef: | ||
| vector.vector[void*] data | ||
| vector.vector[void*] data_addresses | ||
| object kernel_args | ||
| readonly intptr_t ptr |
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Leaving a quick note here in case I forget.
I wasn't super happy about this PR and it's why I was on the fence of pushing this forward: Our design of
LaunchConfigallows reusing the Python object across multiple launches. But, it is too flexible that we pay the price of maintaining the public attributes (both readable and writable in Python) associated with Python overhead. If we don't think this is reasonable, we should break it before GA, and turnLaunchConfiginto an immutable object.There was a problem hiding this comment.
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In theory we could store the native types and have getter / setter properties that translate to/from tuples as needed? I agree we should avoid paying the Python overhead here if possible.
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Yes. Though in the case of launch config here, we essentially are wrapping a struct with a flexible array member (the attributes array can be arbitrarily long), which is annoying.
Last night I was thinking about thread safety. But in the present case we still do not offer thread safety anyway (ex: when two threads set
gridmember at the same time, for example). Something to think about in #1389.