Natlem/WaterSimulation
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Requirements: - Cmake - Opengl (>= 3.3) - g++ (>= 4.8) (c++11) How to compile this project: mkdir build cd build cmake .. make cd bin ./syn mesh 1 Summary: A very basic ocean/water simulation based on GPU GEMS Chapter 1. There are 3 types of waves : Directional, circular and ripple. There also some phong shading and camera control. Problems: On Linux, the rendering is "kinda" broken