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Sound: Environment & Effect SFX

NoneGiven edited this page Oct 29, 2021 · 5 revisions

Environment SFX

An array of 10 existing SFX IDs can be found at 0x02120A3C. When one is referenced to begin playing, one of 10 corresponding structs at 0x02123A60 is updated.

Index Name
0 ELECTRO_WAVE2
1 ELECTRICITY
2 ELECTRIC_BARRIER
3 ENERGY_BALL
4 BLUE_FLAME
5 CYLINDER_BOSS_ATTACK
6 CYLINDER_BOSS_SPIN
7 BUBBLES
8 ELEVATOR2_START
9 GOREA_ATTACK3_LOOP

Effect SFX

Several particle effects have corresponding SFX. When an object begins creating one of those effects, it also plays the SFX. This metadata is located at 0x02123090. Only entries with an associated SFX are listed here.

Effect ID Effect Name SFX Name
010 ballDeath UNIT4_RM1_EXPLOSION_SCRS
088 jetFlameBlue BLUE_FLAMEE
089 lavaBurstLarge LAVA_PLUME_SCRS
097 lavaBurstExtraLarge LAVA_PLUME_SCRS
106 sparks ELECTRICITYE
127 bubblesRising BUBBLESE
186 sphereTricity ENERGY_BALLE
199 sphereTricitySmall ELECTRIC_BARRIERE

S Indicates SFX script data from SFXSCRIPTFILES.DAT.

E Indicates data referenced by an environment SFX index.

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