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Sound: Environment & Effect SFX
NoneGiven edited this page Oct 29, 2021
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An array of 10 existing SFX IDs can be found at 0x02120A3C. When one is referenced to begin playing, one of 10 corresponding structs at 0x02123A60 is updated.
| Index | Name |
|---|---|
| 0 | ELECTRO_WAVE2 |
| 1 | ELECTRICITY |
| 2 | ELECTRIC_BARRIER |
| 3 | ENERGY_BALL |
| 4 | BLUE_FLAME |
| 5 | CYLINDER_BOSS_ATTACK |
| 6 | CYLINDER_BOSS_SPIN |
| 7 | BUBBLES |
| 8 | ELEVATOR2_START |
| 9 | GOREA_ATTACK3_LOOP |
Several particle effects have corresponding SFX. When an object begins creating one of those effects, it also plays the SFX. This metadata is located at 0x02123090. Only entries with an associated SFX are listed here.
| Effect ID | Effect Name | SFX Name |
|---|---|---|
| 010 | ballDeath |
UNIT4_RM1_EXPLOSION_SCRS
|
| 088 | jetFlameBlue |
BLUE_FLAMEE
|
| 089 | lavaBurstLarge |
LAVA_PLUME_SCRS
|
| 097 | lavaBurstExtraLarge |
LAVA_PLUME_SCRS
|
| 106 | sparks |
ELECTRICITYE
|
| 127 | bubblesRising |
BUBBLESE
|
| 186 | sphereTricity |
ENERGY_BALLE
|
| 199 | sphereTricitySmall |
ELECTRIC_BARRIERE
|
S Indicates SFX script data from SFXSCRIPTFILES.DAT.
E Indicates data referenced by an environment SFX index.