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Sound: Music & Voice

NoneGiven edited this page Sep 15, 2020 · 10 revisions

SSEQ and STRM metadata and data is contained in data/sound/sound_data.sdat.

SSEQ

ID Name Description
00 SEQ_BRINSTAR Bubbling ambiance
01 SEQ_MP1 Multiplayer Alinos
02 SEQ_MP2 Multiplayer Celestial Archives
03 SEQ_PARASITE Magma/Ice Spawn battle
04 SEQ_SHIP Ship in space
05 SEQ_YELLOW Celestial Archives
06 SEQ_RESULTS Mission results
07 SEQ_TIMEOUT Match over sound
08 SEQ_WIN Empty?
09 SEQ_GARLIC Cretaphid boss battle
10 SEQ_MP2_X Multiplayer Celestial Archives (alternate)
11 SEQ_PARASITE_X Magma/Ice Spawn battle (alternate)
12 SEQ_RED Alinos
13 SEQ_BLUE Arcterra
14 SEQ_AMBIENT_1 Stronghold Void
15 SEQ_TELEPORT After boss
16 SEQ_DRONE Studio titles music
17 SEQ_MENU1 Unused menu theme
18 SEQ_GREY Celestial Archives intro
19 SEQ_SAFFRON Slench boss battle
20 SEQ_GUMBO Hunter battle
21 SEQ_INTRO_SYLUX Unused Sylux intro
22 SEQ_INTRO_TRACE Unused Trace intro
23 SEQ_INTRO_NOXUS Unused Noxus intro
24 SEQ_INTRO_WEAVEL Unused Weavel intro
25 SEQ_INTRO_KANDEN Kanden intro
26 SEQ_INTRO_SPIRE Spire intro
27 SEQ_FLY_IN_2 Celestial Archives landing
28 SEQ_FLY_IN_1 Alinos landing
29 SEQ_FLY_IN_3 VDO landing
30 SEQ_FLY_IN_4 Arcterra landing
31 SEQ_SHIP_LAND1 Alinos cockpit
32 SEQ_SHIP_LAND2 Celestial Archives cockpit
33 SEQ_SHIP_LAND3 VDO cockpit
34 SEQ_SHIP_LAND4 Arcterra cockpit
35 SEQ_GET_WEAPON Weapon get jingle
36 SEQ_GET_OCTOLITH Octolith get jingle
37 SEQ_NEW_GAME Intro theme
38 SEQ_BEAT_HUNTER1 Empty?
39 SEQ_INTRO_GUARDIAN Unused Guardian intro
40 SEQ_GUARDIAN Guardian battle
41 SEQ_BEAT_CYLBOSS1 Brief ambience
42 SEQ_GREEN VDO
43 SEQ_CHUTNEY Main menu
44 SEQ_DILL Multiplayer VDO
45 SEQ_GOREA_1 Gorea phase 1
46 SEQ_ENEMY_1 Enemy battle 1
47 SEQ_GOREA_2 Gorea phase 2
48 SEQ_PEPPER Multiplayer Arcterra
49 SEQ_SINGLE_CART_MENU Main menu (download play)
50 SEQ_SINGLE_CART_INGAME Multiplayer (download play)
51 SEQ_SINGLE_CART_TIMEOUT Match over sound (download play)
52 SEQ_OREGANO Escape theme
53 SEQ_ENEMY_2 Enemy battle 2
54 SEQ_WHITE Arcterra intro
55 SEQ_ENERGY_TIMER Fuel Stack sequence
56 SEQ_BLACK Oubliette ambience
57 SEQ_INDIGO Space ambience
58 SEQ_CREDITS Credits theme
59 SEQ_FLY_IN_GOREA Oubliette landing

STRM

ID Name Description Transcript
00 VOICE_CONSECUTIVE_KILLS Played for 5-kill streak "Hunter massacre"
01 VOICE_ONE_KILL_TO_WIN Played when one point or life is remaining "Victory is imminent"
02 VOICE_ELIMINATED Played when hunter loses last life "Hunter eliminated"
03 VOICE_CAMPING Played when hunter is revealed on radar for idling "Hunter is hiding"
04 VOICE_PRIME Played when becoming Prime Hunter "Prime Hunter"
05 VOICE_BOUNTY Played when delivering Bounty Octolith "Bounty rewarded"
06 VOICE_OCTO_PICKUP Played when picking up Octolith "Octolith taken"
07 VOICE_OCTO_SCORE Played when delivering Capture Octolith "Octolith captured"
08 VOICE_OCTO_RESET Played when Octolith resets "Octolith dropped"
09 VOICE_MULTI_NODE Played when controlling multiple Nodes "Multi-Node bonus"
10 VOICE_EVACUATE Played when escape sequence begins "Octolith taken"
11 BGM_TITLE_MUSIC Music played on the title screen before tapping

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