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Sound: Music & Voice
NoneGiven edited this page Sep 15, 2020
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10 revisions
SSEQ and STRM metadata and data is contained in data/sound/sound_data.sdat.
| ID | Name | Description |
|---|---|---|
| 00 | SEQ_BRINSTAR |
Bubbling ambiance |
| 01 | SEQ_MP1 |
Multiplayer Alinos |
| 02 | SEQ_MP2 |
Multiplayer Celestial Archives |
| 03 | SEQ_PARASITE |
Magma/Ice Spawn battle |
| 04 | SEQ_SHIP |
Ship in space |
| 05 | SEQ_YELLOW |
Celestial Archives |
| 06 | SEQ_RESULTS |
Mission results |
| 07 | SEQ_TIMEOUT |
Match over sound |
| 08 | SEQ_WIN |
Empty? |
| 09 | SEQ_GARLIC |
Cretaphid boss battle |
| 10 | SEQ_MP2_X |
Multiplayer Celestial Archives (alternate) |
| 11 | SEQ_PARASITE_X |
Magma/Ice Spawn battle (alternate) |
| 12 | SEQ_RED |
Alinos |
| 13 | SEQ_BLUE |
Arcterra |
| 14 | SEQ_AMBIENT_1 |
Stronghold Void |
| 15 | SEQ_TELEPORT |
After boss |
| 16 | SEQ_DRONE |
Studio titles music |
| 17 | SEQ_MENU1 |
Unused menu theme |
| 18 | SEQ_GREY |
Celestial Archives intro |
| 19 | SEQ_SAFFRON |
Slench boss battle |
| 20 | SEQ_GUMBO |
Hunter battle |
| 21 | SEQ_INTRO_SYLUX |
Unused Sylux intro |
| 22 | SEQ_INTRO_TRACE |
Unused Trace intro |
| 23 | SEQ_INTRO_NOXUS |
Unused Noxus intro |
| 24 | SEQ_INTRO_WEAVEL |
Unused Weavel intro |
| 25 | SEQ_INTRO_KANDEN |
Kanden intro |
| 26 | SEQ_INTRO_SPIRE |
Spire intro |
| 27 | SEQ_FLY_IN_2 |
Celestial Archives landing |
| 28 | SEQ_FLY_IN_1 |
Alinos landing |
| 29 | SEQ_FLY_IN_3 |
VDO landing |
| 30 | SEQ_FLY_IN_4 |
Arcterra landing |
| 31 | SEQ_SHIP_LAND1 |
Alinos cockpit |
| 32 | SEQ_SHIP_LAND2 |
Celestial Archives cockpit |
| 33 | SEQ_SHIP_LAND3 |
VDO cockpit |
| 34 | SEQ_SHIP_LAND4 |
Arcterra cockpit |
| 35 | SEQ_GET_WEAPON |
Weapon get jingle |
| 36 | SEQ_GET_OCTOLITH |
Octolith get jingle |
| 37 | SEQ_NEW_GAME |
Intro theme |
| 38 | SEQ_BEAT_HUNTER1 |
Empty? |
| 39 | SEQ_INTRO_GUARDIAN |
Unused Guardian intro |
| 40 | SEQ_GUARDIAN |
Guardian battle |
| 41 | SEQ_BEAT_CYLBOSS1 |
Brief ambience |
| 42 | SEQ_GREEN |
VDO |
| 43 | SEQ_CHUTNEY |
Main menu |
| 44 | SEQ_DILL |
Multiplayer VDO |
| 45 | SEQ_GOREA_1 |
Gorea phase 1 |
| 46 | SEQ_ENEMY_1 |
Enemy battle 1 |
| 47 | SEQ_GOREA_2 |
Gorea phase 2 |
| 48 | SEQ_PEPPER |
Multiplayer Arcterra |
| 49 | SEQ_SINGLE_CART_MENU |
Main menu (download play) |
| 50 | SEQ_SINGLE_CART_INGAME |
Multiplayer (download play) |
| 51 | SEQ_SINGLE_CART_TIMEOUT |
Match over sound (download play) |
| 52 | SEQ_OREGANO |
Escape theme |
| 53 | SEQ_ENEMY_2 |
Enemy battle 2 |
| 54 | SEQ_WHITE |
Arcterra intro |
| 55 | SEQ_ENERGY_TIMER |
Fuel Stack sequence |
| 56 | SEQ_BLACK |
Oubliette ambience |
| 57 | SEQ_INDIGO |
Space ambience |
| 58 | SEQ_CREDITS |
Credits theme |
| 59 | SEQ_FLY_IN_GOREA |
Oubliette landing |
| ID | Name | Description | Transcript |
|---|---|---|---|
| 00 | VOICE_CONSECUTIVE_KILLS |
Played for 5-kill streak | "Hunter massacre" |
| 01 | VOICE_ONE_KILL_TO_WIN |
Played when one point or life is remaining | "Victory is imminent" |
| 02 | VOICE_ELIMINATED |
Played when hunter loses last life | "Hunter eliminated" |
| 03 | VOICE_CAMPING |
Played when hunter is revealed on radar for idling | "Hunter is hiding" |
| 04 | VOICE_PRIME |
Played when becoming Prime Hunter | "Prime Hunter" |
| 05 | VOICE_BOUNTY |
Played when delivering Bounty Octolith | "Bounty rewarded" |
| 06 | VOICE_OCTO_PICKUP |
Played when picking up Octolith | "Octolith taken" |
| 07 | VOICE_OCTO_SCORE |
Played when delivering Capture Octolith | "Octolith captured" |
| 08 | VOICE_OCTO_RESET |
Played when Octolith resets | "Octolith dropped" |
| 09 | VOICE_MULTI_NODE |
Played when controlling multiple Nodes | "Multi-Node bonus" |
| 10 | VOICE_EVACUATE |
Played when escape sequence begins | "Octolith taken" |
| 11 | BGM_TITLE_MUSIC |
Music played on the title screen before tapping |