Prototypes for GPU kernel wrappers should not depend on vendor-specific compiler. See comment below:
I don't think we should manage vendor specific includes at this level. The random sketching function should be hardware agnostic.
Originally posted by @pelesh in #83 (comment)
Prototypes for GPU kernel wrappers should not depend on vendor-specific compiler. See comment below:
I don't think we should manage vendor specific includes at this level. The random sketching function should be hardware agnostic.
Originally posted by @pelesh in #83 (comment)