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f74479a
Fix handling too many characters or aliases in Team Arena UI
zturtleman Jan 13, 2015
84e792f
Fix (unused) "orders" menu script logic
zturtleman Jan 13, 2015
78e7656
Make Window_Paint check if w is NULL before dereference
zturtleman Jan 13, 2015
9c4b75c
Remove logically dead code from UI_GetServerStatusInfo
zturtleman Jan 13, 2015
daa604a
Fix parsing bots in arena info with trailing spaces
zturtleman Jan 13, 2015
af617bc
Fix possible levelPicNames buffer overflow in q3_ui
zturtleman Jan 13, 2015
af8acbd
Make barrel/flash model name buffer safe
zturtleman Jan 13, 2015
10e2caa
Fix crash in MSVC x64 qsnapvectorsse, bug #5905
zturtleman Jan 14, 2015
16c67b9
No unix memmove for msvc
Pan7 Jan 17, 2015
9c52d6c
SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
Pan7 Jan 18, 2015
d7f00e2
Fix Team Arena tauntGauntlet command
Dec 23, 2014
b9e97b3
Move Event processor call down below the mouse checks.
ensiform Jan 18, 2015
2742dfa
Add arrow key support for win32 console
xycaleth Jan 17, 2015
43c7f1e
Inform how many shader stages the max is in the warning message
ensiform Jan 25, 2015
f2c0820
- updated shader programs
leilei- Jan 26, 2015
0339e71
Update .travis.yml
leilei- Jan 27, 2015
4e029b1
Fix compiling lcc using mingw under cygwin
zturtleman Jan 27, 2015
31fea24
added mingw64 (msys2) platform support
zsoltm Jan 30, 2015
4fb053b
Fix incorrect strncpy in S_AL_StartBackgroundTrack
zturtleman Feb 5, 2015
99b74fc
OpenGL2: Remove unused function prototype from tr_fbo.c
zturtleman Feb 8, 2015
dbd6f6d
Fix AAS_Reachability_Grapple's sky surface check
zturtleman Feb 18, 2015
c4f5176
Set bsp_trace_t::surface.flags to surfaceFlags in server and game
zturtleman Feb 18, 2015
148603c
Don't run vid_restart when "resized" to current size
zturtleman Mar 1, 2015
fd5f8bc
- Detail texture forcing; adds detail texture layers to shaders that …
leilei- Mar 1, 2015
40cfbc9
OpenGL2: Fix culling again.
SmileTheory Mar 13, 2015
3597b3c
- r_tvMode is now r_virtualMode
leilei- Mar 16, 2015
0fc86e9
Use pkg-config for a system libjpeg if available: libjpeg-turbo has it
smcv Mar 15, 2015
caf08fd
unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option
smcv Mar 18, 2015
c4a2836
Fix Com_RandomBytes weak-random case
Mar 20, 2015
5fb49ac
Clean up CG_DrawProxWarning design
zturtleman Mar 21, 2015
1897afb
Fix crosshair drawing not clearing color
zturtleman Mar 24, 2015
7a39f4a
Fix attacker icon being default image if attacker left
zturtleman Mar 24, 2015
33efe82
OpenGL2: Fix shadow cubemap size
xycaleth Mar 24, 2015
1ce8ba0
Fix return values in nested system calls from QVMs
Mar 24, 2015
f47d148
Add a comment about non-functional bot code
zturtleman Mar 24, 2015
1a76281
OpenGL2: Fix shadow cubemap segfault
zturtleman Mar 24, 2015
c755d75
Fix MDR surface indexes overflow check
zturtleman Mar 25, 2015
04870d3
- r_roundImagesDown 2 - nonpowerof2 (NPOT) support. No extension che…
leilei- Apr 3, 2015
3ebc230
OpenGL2: Use signed value in case value goes below 0.
SmileTheory Apr 6, 2015
10c5f0b
Merge pull request #116 from smcv/system-minizip
zturtleman Apr 13, 2015
8265af8
Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK
zturtleman Mar 31, 2015
63e6c82
fix buffer overflow in CL_CheckForResend
jkent Mar 21, 2015
2292bf5
Save bot accompany distance across map change or restart
zturtleman Apr 30, 2015
5082548
Horizontal scroll should not cause K_MWHEELDOWN key press
zturtleman May 29, 2015
a0d2e85
s/.txt/.md/
NuclearMonster Jun 5, 2015
92b74e5
clang gets upset by some of these compiler options (and they're proba…
timangus Jun 6, 2015
0127569
Fix cppcheck warning
timangus Jun 6, 2015
68dbb8a
Commit newly generated gram.c
timangus Jun 6, 2015
708fe69
use osxcross compilers
timangus Jun 7, 2015
76e0c51
Merge pull request #110 from zsoltm/mingw64
timangus Jun 12, 2015
77ad758
Merge pull request #105 from smcv/sdl-modes
timangus Jun 12, 2015
e5af084
Remove erroneous new line from error message
zturtleman Jun 12, 2015
f110f66
Move image load function prototypes to tr_common.h
zturtleman Jun 12, 2015
9522028
Sort tr_image_*.c filenames in Makefile
zturtleman Jun 12, 2015
e857ed7
Merge pull request #118 from jkent/master
zturtleman Jun 18, 2015
d0a3ba3
Merge pull request #89 from bostick/master
zturtleman Jun 18, 2015
9e03e60
Merge pull request #108 from Pan7/memmove
zturtleman Jun 18, 2015
5d7612e
Merge pull request #109 from Pan7/SIGABRT
zturtleman Jun 18, 2015
c52e35b
fix a stupid use of strcpy()
Jun 18, 2015
ea9161f
Merge pull request #125 from jkent/master
zturtleman Jun 18, 2015
61825d8
Check SDL_GetNumDisplayModes return value for errors
timangus Jun 28, 2015
da8a74d
Fix variable declaration for C89 compilers
zturtleman Jun 28, 2015
f0c4c18
Remove check for cg_recordSPDemoName.string array address
zturtleman Jun 28, 2015
b27e0fb
Remove unused function WRITE_1BYTES from cl_avi.c
zturtleman Jun 28, 2015
70eb1fa
Make cinematic times be int like CL_ScaledMilliseconds
zturtleman Jun 28, 2015
1d09a7d
Fix abs() being used for long int in l_precomp.c
zturtleman Jun 28, 2015
6d62dc3
Fix abs() being used for float in cl_input.c
zturtleman Jun 28, 2015
ebb69f6
Add support for Aarch64 (ARM64)
tbm Jun 30, 2015
5953929
Merge pull request #128 from tbm/master
timangus Jun 30, 2015
6a03817
Merge pull request #4 from smcv/hurd
zturtleman Jul 1, 2015
08ac364
Fix CG_WaterLevel() checks for waterlevel 2 and 3
zturtleman Jul 4, 2015
386a00f
Fix CGame CG_WaterLevel() comparisons
zturtleman Jul 4, 2015
5e575ae
Apply greyscaling to fog blocks
zturtleman Jul 5, 2015
b152cf1
Don't fog 3D crosshair sprite
zturtleman Jul 5, 2015
993b838
Fix Windows file list extension check
zturtleman Jul 5, 2015
2758eeb
server_compile.sh & start_server.sh for Linux ioq3 sysadmins
NuclearMonster Jul 7, 2015
e79af0d
Fix server_compile.sh to exit after completed
zturtleman Jul 7, 2015
5768e23
Remove unused fpucw from snapvector.asm
zturtleman Jul 9, 2015
1bb2bc3
Fix OpenGL2 ignoring last light grid point on each axis
zturtleman Jul 10, 2015
9f57fea
Backport ignoring values outside lightgrid to OpenGL1
zturtleman Jul 12, 2015
ee2541e
Fix range checks for numBorders in CM_AddFacetBevels
zturtleman Jul 12, 2015
2e90414
Make more vm_x86 macros use braces so they work with if blah run macro
zturtleman Jul 12, 2015
c7500bb
Don't segfault in FS_CreatePath when there are no path seperators
zturtleman Jul 13, 2015
4473924
Remove logically dead code in R_CheckFBO
zturtleman Jul 13, 2015
a5fbc1b
Fix alloc size for default skin and single shader skin
zturtleman Jul 13, 2015
604b63f
Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
zturtleman Jul 13, 2015
b4b68b8
Remove logically dead code from CL_GetServerStatus
zturtleman Jul 13, 2015
c91fe0b
Fix handling too many teams in Team Arena UI
zturtleman Jul 13, 2015
071965b
Makefile: confine $(LIB) to the one platform that needs it, namely ir…
smcv Jul 14, 2015
c91fab3
build: canonicalize all ARM variants to "arm", matching q_platform.h
smcv Jul 14, 2015
2a71948
build: define ARCH_STRING in Makefile on Linux and other GNU platforms
smcv Jul 14, 2015
61a49ba
Merge pull request #129 from smcv/generic-platform
timangus Jul 15, 2015
ad24cfc
build: if tput fails, fall back to a reasonable text width
smcv Jul 22, 2015
26ed99e
Merge pull request #131 from smcv/tput
timangus Jul 22, 2015
2a38bca
SDL_Init zero check
Pan7 Jul 24, 2015
605dfab
Merge pull request #132 from Pan7/SDL_Init
timangus Jul 25, 2015
9e08cdb
SDL_FALSE/TRUE for SDL_SetWindowGrab
Pan7 Jul 26, 2015
2003a05
SDL_SetWindowGammaRamp check
Pan7 Jul 26, 2015
9694e93
SDL_GetWindowDisplayIndex check
Pan7 Jul 26, 2015
6fb47ce
SDL_CreateWindow NULL check
Pan7 Jul 26, 2015
4b17629
Added SDL_GetError()
Pan7 Jul 26, 2015
19c4048
Added SDL_GetError()
Pan7 Jul 26, 2015
30c8844
Merge pull request #133 from Pan7/SDL_bool
timangus Jul 26, 2015
19fe4f8
Merge pull request #134 from Pan7/GammaCheck
timangus Jul 26, 2015
5a495d5
Merge pull request #135 from Pan7/SDL_Index
timangus Jul 26, 2015
c35e0fa
Merge pull request #136 from Pan7/SDL_NULL
timangus Jul 26, 2015
56808ab
SDL_GetWindowDisplayIndex() check2
Pan7 Jul 26, 2015
525eac0
SDL_GL_SetSwapInterval() check
Pan7 Jul 26, 2015
0dad4ce
Merge pull request #92 from Pan7/curl_error
timangus Jul 26, 2015
793708a
Merge pull request #137 from Pan7/SDL_display
timangus Jul 26, 2015
db941dc
Merge pull request #138 from Pan7/SDL_Swap
timangus Jul 26, 2015
2a8bf94
Fix 'Invalid architecture' message in make-macosx-app.sh
zturtleman Jul 27, 2015
85faec9
qcurl_multi_remove_handle check
Pan7 Jul 27, 2015
4db5c3a
qcurl_multi_strerror not curl_multi_strerror
Pan7 Jul 27, 2015
da79a3e
Merge pull request #140 from Pan7/qcurl_remove
timangus Jul 28, 2015
c2e146c
qcurl_easy_setopt dev warning
Pan7 Jul 28, 2015
e9e1e25
qcurl_multi_cleanup check
Pan7 Jul 29, 2015
ed4cb4f
Merge pull request #142 from Pan7/qcurl_warn
timangus Jul 29, 2015
eb3dda5
Merge pull request #143 from Pan7/qcurl_cleanup
timangus Jul 29, 2015
4e1cf7a
Return the result from qcurl_easy_setopt_warn
timangus Jul 29, 2015
017af35
Add missing qcurl handle cleanup
Pan7 Jul 29, 2015
ca2743c
Merge pull request #144 from Pan7/qurl_handle2
timangus Jul 29, 2015
8fddf5d
Fix va_list warning
Pan7 Jul 30, 2015
57a463d
Merge pull request #145 from Pan7/va_list
timangus Jul 30, 2015
49ab0cc
Fix (unused) watertype checks in PM_WaterMove
Jul 26, 2015
eaaaf62
Remove MSVC user configuation files
zturtleman Aug 18, 2015
4ad0e51
Ignore MSVC non-project files
zturtleman Aug 18, 2015
af30a0e
Update msvc10 renderer filenames (copied from msvc11)
zturtleman Aug 18, 2015
beddd71
Fix msvc11 x86_64 runtime
zturtleman Aug 18, 2015
d021150
Fix mscv11 libcurl include path
zturtleman Aug 18, 2015
24c7563
Copy msvc11 build changes to msvc10
zturtleman Aug 18, 2015
40e9a31
Make msvc10/11 use UseOfMfc false and CharacterSet "NotSet"
shearer12345 Aug 17, 2015
1d83dcc
Update msvc10/11 for SDL2
shearer12345 Aug 17, 2015
d64a75f
add post-build event for msvc10/11 to copy SDL2.dll to build folder
shearer12345 Aug 17, 2015
b5e9e13
Make msvc10/11 x86_64 copy SDL264.dll
zturtleman Aug 19, 2015
1c628c0
Update headers in VS (10 and 11) projects
zturtleman Aug 19, 2015
f4aa39a
Remove unused define CG_FONT_THRESHOLD
zturtleman Aug 25, 2015
4667210
more helpful error message
NuclearMonster Aug 28, 2015
ede113b
Githalytics seems to have stopped being a thing.
NuclearMonster Aug 28, 2015
80a61f5
Moving large chunks of README to wiki step 1
NuclearMonster Aug 28, 2015
752b9ba
Point to the moved information
NuclearMonster Aug 28, 2015
11a65db
Removing more large chunks of outdated text
NuclearMonster Aug 28, 2015
87e0bf6
Better language, less tense
NuclearMonster Aug 29, 2015
de27a72
Updated travis files. XMP is now disabled on Travis since Travis uses…
sago007 Sep 6, 2015
dc3d6ab
Merge pull request #2 from sago007/master
sago007 Sep 6, 2015
ce2b8db
Fix Cvar_Unset not notifying cvar_modifiedFlags
dionrhys Sep 7, 2015
2917077
Ensure reads from /dev/urandom are unbuffered
dionrhys Sep 7, 2015
ed845a5
Merge pull request #153 from dionrhys/read-urandom-unbuffered
timangus Sep 7, 2015
9767a0e
Merge pull request #152 from dionrhys/cvar-unset-notify
timangus Sep 7, 2015
566e2a1
Fix wonky va_list usage
timangus Sep 9, 2015
ec6916d
Fix the wonky fix to the wonky va_list usage
timangus Sep 9, 2015
b85935d
Fix glyph width calculation in Text_Paint_Limit
zturtleman Sep 14, 2015
3001cac
Make add bots menu use standard menu drawing
zturtleman Sep 16, 2015
f860a75
Add Steam's Quake 3 Arena dir to game dirs on Windows.
SmileTheory Sep 17, 2015
5e09f20
Use correct array size for facets in cm_patch.c
zturtleman Sep 17, 2015
444e8bc
Preliminary MDO model support from revanic
leilei- Sep 19, 2015
68ab4e9
Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
zturtleman Sep 20, 2015
750fdc0
Align indent of defines at top of q_shared.h to 4 space tabs
zturtleman Sep 23, 2015
7e96fd9
Make steam path optional at compile time for standalone games
zturtleman Sep 23, 2015
c138659
A mac dedicated server script
NuclearMonster Sep 24, 2015
45162a3
Fixed the os x path and now both scripts will take arguments
NuclearMonster Sep 24, 2015
e0b58ab
Don't quote me.
NuclearMonster Sep 24, 2015
3bd7a8d
Search for mods in steam path as well as home and base paths.
SmileTheory Sep 25, 2015
2f77a98
Use Windows uninstall path to find Steam Quake 3 install.
SmileTheory Sep 25, 2015
c70e10d
Effectively revert c2e146c1
timangus Sep 25, 2015
9732f1b
Now with less infinite recursion
timangus Sep 26, 2015
1902b6e
Fix compiling on Windows without Steam path/appid
zturtleman Sep 27, 2015
7e0dac7
Fix check for empty rconpassword in CL_Rcon_f
timangus Oct 4, 2015
7f4b34b
Remove unused define MAC_EVENT_PUMP_MSEC
zturtleman Sep 28, 2015
fad66ae
Maybe fix old MSYS when there is an empty for loop
zturtleman Sep 30, 2015
ce35188
Add support for uncompressed image upload flag to OpenGL1
zturtleman Oct 16, 2015
8531162
Fix not swapping buffers because out of cmd buffer space
zturtleman Oct 17, 2015
e6209f3
Fix crash from reading past end of tr.refdef.drawSurfs
zturtleman Oct 17, 2015
81e2b6c
Fix reserved size for swap buffer command being too small on x86_64
zturtleman Oct 17, 2015
41f83ac
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
zturtleman Oct 18, 2015
f663104
Access 32-bit registry key from 64-bit Windows correctly.
SmileTheory Dec 3, 2015
2954bdf
OpenGL2: automatically load textures with a _s suffix as specular.
SmileTheory Dec 3, 2015
e5aabda
OpenGL2: Remove some rendering options for simplicity.
SmileTheory Dec 3, 2015
92d4b20
OpenGL2: Add option in code for alternate overbright method.
SmileTheory Dec 8, 2015
b52ede0
OpenGL2: Add r_glossIsRoughness.
SmileTheory Dec 9, 2015
f9c72ee
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory Dec 9, 2015
08ecc3a
OpenGL2: Forgot a multiply.
SmileTheory Dec 9, 2015
c07cc28
OpenGL2: Use correct sunlight color for sunlight specular.
SmileTheory Dec 9, 2015
cbfc347
OpenGL2: Switch to RGTC from LATC for normal maps.
SmileTheory Dec 15, 2015
3364192
OpenGL2: Some tr_image.c cleanup.
SmileTheory Dec 16, 2015
f965f3c
OpenGL2: DDS (compressed textures) support.
SmileTheory Dec 18, 2015
f78d04e
OpenGL2: Add null dereference checks to DDS loader.
SmileTheory Dec 19, 2015
d8fd07b
Make jpeg loading errors non-fatal.
SmileTheory Dec 20, 2015
e250356
Fix error handling in RE_SaveJPGToBuffer().
SmileTheory Dec 21, 2015
06feb61
OpenGL2: Support picmip for DDS textures.
SmileTheory Dec 22, 2015
a6a6162
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
SmileTheory Dec 22, 2015
c3216f5
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
SmileTheory Dec 23, 2015
e2b2437
OpenGL2: Add r_cubemapSize.
SmileTheory Dec 25, 2015
5555788
Merge pull request #103 from openmoh/ioq3-intro
NuclearMonster Dec 28, 2015
fe61968
Merge pull request #73 from Pan7/sayto
NuclearMonster Dec 28, 2015
615b732
Use Opus for VoIP
zturtleman Dec 11, 2013
8d38e23
Fix some opus_decode issues
zturtleman Jan 15, 2014
42dee17
Merge pull request #42 from zturtleman/opus_voip_2
NuclearMonster Jan 7, 2016
63e45fa
OpenGL2: Remove specular ambient.
SmileTheory Jan 15, 2016
3089df0
Add msvc12 project files.
SmileTheory Jan 15, 2016
275317f
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory Jan 18, 2016
f70e9da
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory Jan 19, 2016
28ff383
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory Jan 20, 2016
558da25
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory Jan 22, 2016
2b2f1ae
OpenGL2: Load existing per-map cubemaps.
SmileTheory Jan 29, 2016
41791c6
Fix frame_msec possibly being zero in cl_input.c.
SmileTheory Jan 30, 2016
ad952b9
OpenGL2: Merge several cvars into r_pbr.
SmileTheory Feb 2, 2016
8718726
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory Feb 11, 2016
0f6f2be
OpenGL2: Typos.
SmileTheory Feb 13, 2016
d11cfc8
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
SmileTheory Feb 18, 2016
a331637
OpenGL2: Shader optimization, and add dither to tonemap.
SmileTheory Feb 18, 2016
ed43aa0
Flare-related speedup:
leilei- Feb 22, 2016
04a9dab
- Moved flare quality check. Fixes crash with dynamic lights
leilei- Feb 22, 2016
90d6f94
OpenGL2: Add r_shadowBlur.
SmileTheory Mar 7, 2016
5738d09
OpenGL2: Add r_glossType.
SmileTheory Mar 7, 2016
65b9994
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lig…
SmileTheory Mar 9, 2016
934014e
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory Mar 10, 2016
87cb216
OpenGL2: Fixes to depth blur and ssao.
SmileTheory Mar 10, 2016
93e1fea
OpenGL2: More ssao/depth blur improvements.
SmileTheory Mar 11, 2016
eb7408d
OpenGL2: Fix r_lightmap.
SmileTheory Mar 14, 2016
f911e32
OpenGL2: Fix horribly broken metallic shader.
SmileTheory Mar 15, 2016
2a3c331
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
icculus Mar 27, 2016
11668bb
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
zturtleman Mar 27, 2016
5117ff1
Build dependency instructions are incomplete
grantwwoodford Mar 28, 2016
dcd1dcb
Merge pull request #7 from eyesonlyhack/master
leilei- Mar 28, 2016
ee7fdef
OpenGL2: Improve cubemap outside error.
SmileTheory Mar 29, 2016
80357ff
Remove incorrect documentation from q3a.service
zturtleman Apr 4, 2016
60f5667
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShade…
SmileTheory Apr 5, 2016
1f67038
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
SmileTheory Apr 5, 2016
3e2c073
update slightly obsolete filter code
leilei- Apr 23, 2016
2d555ac
Merge pull request #10 from OpenArena/leifxfix
leilei- Apr 23, 2016
d8afce6
Cross-compiling using mingw should only pick one gcc executable
zturtleman May 9, 2016
95dec7a
- Made GLSL features a compiling option...sort of
leilei- May 9, 2016
d31b9ad
changed this from a warning to a devmsg because these *really* spam u…
leilei- May 9, 2016
8b458e5
Fix warnings that names passed to Name_PlayerNameCompletion is not const
zturtleman May 9, 2016
acd659b
OpenGL2: Fix specularScale override not being used in RB_IterateStage…
zturtleman May 9, 2016
2dcc571
Explicitly set cull type for skybox
zturtleman May 16, 2016
6394180
OpenGL2: Speed up surface merging.
SmileTheory May 19, 2016
5c4712f
- added tcMod atlas. Lets you have texture page atlases, and animate …
leilei- May 19, 2016
d875c1f
Improve keyboard/joystick input in Team Arena UI
zturtleman May 23, 2016
7811b2a
Fix iamamonkey printing 'levels' instead of 'awards'
zturtleman May 23, 2016
e0b2256
Include SDL2 dll from repository in NSIS installer
zturtleman May 27, 2016
601a5ec
The "eaarly console" widnow is now back for Windows
leilei- May 28, 2016
ea9bdc0
Several renderer fixes for 3dfx hardware:
leilei- May 31, 2016
22d8f94
Removing dependency on PSAPI.DLL, and instead, load it when it's need…
leilei- Jun 1, 2016
e9c947a
Merge pull request #1 from OpenArena/master
sago007 Jun 1, 2016
9030cdc
Merge remote-tracking branch 'upstream/master' into sync-2016-06-01
sago007 Jun 1, 2016
b050dbb
Windows builds are still broken. Also vorbis is not optional for Open…
sago007 Jun 1, 2016
c1adf92
Updated with the new build dependencies
sago007 Jun 1, 2016
dd00b08
Allow color 8 again
sago007 Jun 1, 2016
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6 changes: 6 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -32,3 +32,9 @@ profile
!default.mode1v3
!default.mode2v3
!default.perspectivev3

# Microsoft Visual Studio
####################
*.sdf
*.opensdf
*.suo
28 changes: 23 additions & 5 deletions .travis.yml
Original file line number Diff line number Diff line change
@@ -1,16 +1,34 @@
language: c
compiler:
- gcc
- clang
- i686-w64-mingw32-gcc

env:
# These fail because ioquake3 is missing vorbis
# Re-enable after they add vorbis or OA imports it
# - i686-w64-mingw32-gcc
# - x86_64-w64-mingw32-gcc
# extra libs
- CC=gcc USE_CODEC_VORBIS=1 USE_FREETYPE=1
- CC=clang USE_CODEC_VORBIS=1 USE_FREETYPE=1
# cross-compile using mingw
# - CC= PLATFORM="mingw32" ARCH="x86"
# - CC= PLATFORM="mingw32" ARCH="x86_64"

script: ./travis-ci-build.sh

before_install:
- echo "yes" | sudo apt-add-repository ppa:zoogie/sdl2-snapshots
- sudo apt-get update -qq
- sudo apt-get remove -qq -y mingw32
- sudo apt-get install -q -y libgl1-mesa-dev libsdl2-dev libvorbis-dev libfreetype6-dev mingw-w64
- sudo apt-get install -q -y libgl1-mesa-dev libsdl2-dev libfreetype6-dev mingw-w64

notifications:
email: false

addons:
coverity_scan:
project:
name: "ioquake/ioq3"
description: "Build submitted via Travis CI"
notification_email: quake3-commits@icculus.org
build_command_prepend: "make clean"
build_command: "make release"
branch_pattern: master
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