Conversation
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The pre-build dll could be download here Just replace original kinect.dll in OpenNI2\drivers |
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I think this repo has been abandoned. You should also make a pull request to occipital/OpenNI2. |
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Here is a small program to fix existed ONI files https://github.com/VIML/oniFixer It use the VirtualDeviceForOpenNI2 project (https://github.com/VIML/VirtualDeviceForOpenNI2), open the exist ONI file and create a virtual device to record it again with all required properties. |
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Why ignored by primesense? It is a critical bug which causes corruption each time when you play an ONI file under NITE. Previously, I just manually set XN_STREAM_PROPERTY_PARAM_COEFF to 4. |
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See #83 . What do you think, Heresy, Benn? |
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to piedar Thanks for reminding. |
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hi, |
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When using VirtualDevice , it may make the duration between frame and frame increase, depend on what you do with each frame. I think you may try to reduce the computational complexity, and check if it work better. |
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hey heresy, thanks for the replay. int dataSize=rF1.dataSize; |
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ok. previously I fetched the .oni file from my network and was a bit slower than data from the kinect. now I get it from local files, that is even a little faster than kinect, but still not tracking. |
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Also tried to get it the framerate at the same speed as with kinect, but didn't improve tracking either. Do you have any other ideas on why it's not working? |
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If what you need is just make ONI work with NiTE, I would recommend try use KinectOniFix to process the ONI file before use it. |
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I tried that, too, but when it reaches the point where it wants to close the physical device it stops without any error message. Just doesn't do anything anymore. |
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NiTE is a black box, it has lots of usage limits. I am not sure what would happen if you give it 7fps depth data. |
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ok. thanks anyway. |
…devel Add a simple roswtf plugin that checks the number of connected devices
The ONI file recorded from Kinect sensor can't work with NiTE 2.2 because leak the property XN_STREAM_PROPERTY_PARAM_COEFF.
This patch fix this issue.