Ways for users to use images on a Pyramid project:
1 - Use the playground to do the job manually (developper responsibility)
2 - Import an image as a BlElement using the editor UI
- Click "Add new element" and select
Image in the library menu

A setup window open and propose theses different ways to import an image as a BlElement:
- Import from file (the image bitmap is completely serialized)
- [Possible ?] Relative link from file (the image is loaded on the fly and we serialize only the relative filepath)
- Use Form in existing Class/method, for example:
MyClass myImage (the image is loaded on the fly and we serialize only the class/method association)
- [May be later] Paste from clipboard (same serialization of the first way)
- Others ??
In all cases there is a BlElement with a image as a background, when the element is added and selected this is the same way to modifiy the image in the properties tab :
- Go to background setup and choose same options that describes in point 1:
- Show the current image (read-only), actually in the property tab is it ok

but not always in the background window

- Display how the image is setting up (bitmap, link, class/method, etc.)
- Possibility to change
Ways for users to use images on a Pyramid project:
1 - Use the playground to do the job manually (developper responsibility)
2 - Import an image as a BlElement using the editor UI
Imagein the library menuA setup window open and propose theses different ways to import an image as a BlElement:
MyClass myImage(the image is loaded on the fly and we serialize only the class/method association)In all cases there is a BlElement with a image as a background, when the element is added and selected this is the same way to modifiy the image in the properties tab :
but not always in the background window