This project is a Unity simulation for Delaunay Triangulation. It allows users to visualize and interact with the Delaunay Triangulation process.
- Camera Control:
- Zoom in/out using the mouse wheel.
- Drag to move the camera.
- Restrict the camera's movement within a specified range.
- Vertex Management:
- Set the number of vertices using a UI input field.
- Automatically update the input field with the current number of vertices.
- Edge Management:
- Define and manage edges between vertices.
- Space bar: Proceed to the next step in the simulation.
- Enter: Add the next vertex.
- R: Reset the simulation.
- K: Toggle the visibility of the edges.
- Mouse wheel: Zoom in/out.
- Left mouse button: Drag to move the camera.
- Clone the repository.
- Open the project in Unity.
- Attach the provided scripts to the appropriate GameObjects in your scene.
- Configure the camera and UI elements as needed.
- Unity
- TextMeshPro (for UI input field)
This project is licensed under the MIT License.