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37 changes: 29 additions & 8 deletions koth/burning_palace/map.xml
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<map proto="1.5.0">
<name>Burning Palace</name>
<version>1.0.4</version>
<version>1.0.5</version>
<created>2026-01-17</created>
<constant id="score">750</constant>
<constant id="respawn-timer">3s</constant>
Expand All @@ -17,8 +17,8 @@
<author uuid="b4e0ff6e-c806-4598-a866-249e7ea40cee"/> <!-- Robeens -->
</authors>
<teams>
<team id="red" color="dark red" max="14">Red</team>
<team id="blue" color="blue" max="14">Blue</team>
<team id="red" color="dark red" max="18">Red</team>
<team id="blue" color="blue" max="18">Blue</team>
</teams>
<kits>
<kit id="spawn-kit" parent="base-kit">
Expand Down Expand Up @@ -56,8 +56,24 @@
<filters>
<material id="only-chest">chest</material>
<random id="50-percent">0.5</random>
<any id="fall-damage-immune">
<filter id="fall-damage-disabling-regions"/>
<countdown duration="2s">
<not>
<filter id="trigger-fall-damage-immunity"/>
</not>
</countdown>
</any>
</filters>
<regions>
<union id="fall-damage-disabling-regions">
<cuboid id="mid-jump-area" min="-2,7,-2" max="3,25,3"/>
<cuboid id="mid-koth-area" min="13,17,13" max="-12,21,-12"/>
<union id="trigger-fall-damage-immunity">
<cuboid id="blue-spawn-area" min="32,12,32" max="46,oo,46"/>
<mirror normal="-1,0,-1" origin="${map-center}" region="blue-spawn-area"/>
</union>
</union>
<cuboid id="ne-hill" min="38,11,-37" size="-9,4,9"/>
<mirror normal="-1,0,1" origin="${map-center}" region="ne-hill" id="sw-hill"/>
<union id="arrow-chests">
Expand Down Expand Up @@ -131,7 +147,7 @@
</item>
<item material="potion" damage="2" name="Energy Juice">
<effect duration="15s" amplifier="1">speed</effect>
<effect duration="15s" amplifier="2">jump_boost</effect>
<effect duration="15s" amplifier="3">jump_boost</effect>
</item>
</any>
</loot>
Expand All @@ -140,15 +156,20 @@
<item amount="2" projectile="blaze" name="`cFlamming fireballs" lore="`r`7Right-click to fire!" material="magma cream"/>
</any>
</loot>
<!-- Define inventories to refill -->
<!-- Filling always happens when a player opens the inventory -->
<!-- Any block or entity that has an inventory (and matches the filter) will be filled -->
<fill loot="ultimate" filter="ultimate-chests" refill-interval="${long-refill-timer}" refill-clear="true"/>
<fill loot="utility" filter="utility-chests" refill-interval="${long-refill-timer}" refill-clear="true"/>
<fill loot="crossbow" filter="crossbow-chests" refill-interval="${short-refill-timer}" refill-clear="true"/>
<fill loot="arrowloot" filter="arrow-chests" refill-interval="${short-refill-timer}" refill-clear="true"/>
<fill loot="grenade" filter="grenade-chests" refill-interval="${medium-refill-timer}" refill-clear="true"/>
</lootables>
<damage>
<deny>
<all>
<filter id="fall-damage-immune"/>
<cause>fall</cause>
</all>
</deny>
</damage>
<control-points required="false" capture-time="5s" points="${points-per-second}" time-multiplier="0" show-progress="true" neutral-state="true" incremental="true" permanent="false">
<control-point name="Center" capture="center-hill" progress="center-hill"/>
<control-point name="A Gardens" capture="ne-hill" progress="ne-hill"/>
Expand All @@ -158,4 +179,4 @@
<limit>${score}</limit>
</score>
<modifybowprojectile pickup-filter="never"/>
</map>
</map>