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Holds are now fixed!#22

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nastys merged 1 commit intoPDModdingCommunity:devfrom
mez0ru:dev
Aug 16, 2025
Merged

Holds are now fixed!#22
nastys merged 1 commit intoPDModdingCommunity:devfrom
mez0ru:dev

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@mez0ru mez0ru commented May 20, 2025

I bought the MM+ game, hoping that it will make this project obsolete. Got disappointed by the latency, decided to try and fix the cursed issue, that is "holds" 😂.
Surprisingly, this was an easy fix. I hope it's 100% done, but I need more testing...
If there's anything breaking, let me know...

Btw, thanks for everyone who made this project possible, I'm sure everyone is busy, but I'm happy to be able to contribute this fix (if it works perfectly).

Edit: It works very well for me, but it might not work for everyone. so let me know...

1. a new variable is introduced "lastDownId".
2. This variable is used to track the last pressed button. In case of "holds" the button HAS to be the last one pressed, this is the case on all the official games.
3. This will fix the syndrome "just hold R2 / L2 to get the full hold score".
@nastys nastys merged commit e5f2d3a into PDModdingCommunity:dev Aug 16, 2025
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2 participants