ClassJS is a mod to create Java classes in KubeJS.
You may operate Java byte code to build your own methods.
Note: Some instructions that interacts with classes (getstatic, invokestatic, new, etc.) is protected under KubeJS's class filters. You may not use them to access classes that is not allowed by KubeJS or its other addons. Neither can you extend or implement them.
let ExampleClass = ClassCreator.create("ExampleClass")
.toPublic() // Set the class to public
.defaultConstructor() // Add a default constructor
.createMethod("exampleMethod", [], "java.lang.String") // Method name, parameter types, and return type
.toPublic()
.code(builder => {
builder.pushString("Hello, ClassJS!") // Push a string reference to the operand stack
.returnObject(); // Returns the string
})
.defineClass(); // Define the class
console.info((new ExampleClass()).exampleMethod());Equivalent Java code:
public class ExampleClass {
public ExampleClass() {
super();
}
public String exampleMethod() {
return "Hello, ClassJS!";
}
}If you do not want to learn Java byte code, you can create methods using JavaScript functions.
let ExampleClass = ClassCreator.create("ExampleClass")
.toPublic()
.createMethod("exampleMethod", ["int", "int"], "int")
.toPublic().toStatic()
.codeJS((num1, num2) => {
return num1 + num2;
})
.defineClass();
console.info(ExampleClass.exampleMethod(1, 2));
// Output in startup.log
// 3.0Equivalent Java code:
public ExampleClass {
// Note: This class do not even have a constructor,
// as the JavaScript above did not call `defaultConstructor`,
// neither did it created any other constructors.
public static int exampleMethod(int i1, int i2) {
return i1 + i2;
}
}Classes can be only defined in startup scripts.
If you want to use them in other scripts, you can use ClassJSUtils.loadClass method.
ClassCreator.create("SomeClass")
/** Do some operations to add content to this class */
.defineClass();
// In other scripts:
let SomeClass = ClassJSUtils.loadClass("SomeClass");
// Then you can use `SomeClass`