Trade Beacons, Imports and Exports#438
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PsyCommando merged 50 commits intoPersistentSS13:devfrom Mar 18, 2023
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Adds trade beacons to persistence, devices scattered across the overmap that give access to unique import/export opportunities. This includes a new network device that lets networks take control of trade beacons. The entire system is in place and functional, but we still need to add imports/exports and a variety of trade beacons. I will save that for future updates.
PsyCommando
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Got a bunch of suggestions for you.
I didn't really look too deep into functionality since @NataKilar is way more up to date on network and economy stuff than I am.
code/game/objects/items/weapons/circuitboards/machinery/network.dm
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mods/persistence/modules/modular_computers/file_system/programs/trade_beacon_program.dm
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NataKilar
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Just a few small things, then it'll be ready for merge IMO.
Co-authored-by: PsyCommando <PsyCommando@users.noreply.github.com>
Co-authored-by: PsyCommando <PsyCommando@users.noreply.github.com>
Co-authored-by: PsyCommando <PsyCommando@users.noreply.github.com>
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Might need some tidying up, but should be good enough for now.
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gonna squashmerge because that's a thiccboi |
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Adds a trade beacon subsystem that places beacons around the overmap that can be interacted with by nearby sectors. The trade beacon inventory refreshes every 2 hours.
Adds an import/export program and telepads that can buy and sell goods from these trade beacons
Adds a new network device that can take control of trade beacons and impose taxes and restrictions.