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Null gates runtime in camera repository.
Fixes Tajarans turning into albinos when exposed to radiation.
PDAs and cyberbrains should now start enabled.
Improving some aspects of chemsmoke code.
Cleaning up some sprite accessory logic.
Backporting tradeship changes from scav.
Backported Devchord's ministation improvements.
Added a Python script for replicating player saves for all other maps.
Staging update from stable.
Dev update from staging
Tweaks Taj eye icon. Adding organ icon state checking to species validation.
…ing overlays. Moved shine onto wall icon caching. Wall icon gen now caches much more aggressively and replicates a similar layering flow to the old code. Optimizing wall icon caching.
Cups now shatter and spill contents when phyiscally destroyed
Splitting HUD code out of inventory slot rewrite.
Moving internals proc to mob level.
Staging update from stable
Added a basic helper for managed instances.
Dev update from staging.
Fixed wall offests of a few things
…recipes Added missing circuit designs for internet machines
Fix wallmed2 having wrong offset
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* Updated what I could see was missing. * Removed unused species redefs. * Updated old outreach map. * Ran mapmerge + added level_data old outreach. * Old outreach was missing overmap. This was preventing the overmap marker for the planet from initializing properly.
This hack just doesn't work anymore, gotta get rid of it. It crashes unit testing because it causes hard deletes.
The hack that used to pass the exoplanet's z as arg, would prevent exoplanets from initializing properly for us. It's also been changed in the upcoming planet generation PR. So there's no point keeping that hack around.
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NataKilar
approved these changes
Mar 23, 2023
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Upstream merge