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[Ares Enhancement]Customize Inhibitors and Designators #1965
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[Ares Enhancement]Customize Inhibitors and Designators #1965
NetsuNegi
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TaranDahl
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Nov 21, 2025
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LGTM
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Fixes / interactions with other extensions: ↓ New:
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Due to the introduction of a new class, this has been upgraded to T2. |
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Interaction
Something related to interaction with other extension, program etc.
⚙️T2
T2 maintainer review is sufficient
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Custom affected houses for Ares' Inhibitor and Designator
In
rulesmd.ini:Custom Super Weapon Signal Type
Rangedetermines the radius of the Inhibitor and Designator effects. Default to the attached techno'sSightif not set.Affectsdetermines the affected house of the Inhibitor and Designator effects. Default toenemiesif it's used as an Inhibitor, andownerif it's Designator.Powereddetermines whether or not the effect is rendered inactive if the object it is attached to is deactivated (PoweredUnitor affected by EMP) or on low power.StopInTemporaldetermines whether or not the effect is rendered inactive if the object is being warped out by aTemporal=yeswarhead.SW.InhibitTypesdetermines the Super Weapon Signals that'll act as an Inhibitor for this super weapon, which prevent it to be launched in this area.SW.DesignateTypesdetermines the Super Weapon Signals that'll act as an Designator for this super weapon, which only allow it to be launched in this area.InhibitTypesandDesignateTypesdetermine the Super Weapon Signals a techno owned, which make it an Inhibitor/Designator to super weapons with correspondingSW.Inhibit/DesignateTypes.In
rulesmd.iniInhibitTypeandDesignateTypecan be used to grant a super weapon signal which can act as Inhibitor and Designator for the attached object.In
rulesmd.ini: