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@NetsuNegi NetsuNegi commented Nov 21, 2025

Custom affected houses for Ares' Inhibitor and Designator

  • In Ares, only enemies inhibitors and selfowned designators are eligible. Now you can customize it.
  • This is independent from Custom Inhibitor and Designator Type introduced by Phobos.

In rulesmd.ini:

[SOMESW]                        ; SuperWeaponType
SW.Inhibitors.Houses=enemies    ; List of Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)
SW.Designators.Houses=owner     ; List of Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)

Custom Super Weapon Signal Type

  • It's now possible to define Inhibitor and Designator properties in a Super Weapon Signal Type, which allows more customization than Ares' Inibitors and Designators.
  • Range determines the radius of the Inhibitor and Designator effects. Default to the attached techno's Sight if not set.
  • Affects determines the affected house of the Inhibitor and Designator effects. Default to enemies if it's used as an Inhibitor, and owner if it's Designator.
  • Powered determines whether or not the effect is rendered inactive if the object it is attached to is deactivated (PoweredUnit or affected by EMP) or on low power.
    • Notice that it's different from Ares' behavior, which always checks if the building is on low power for Inhibitor, and doesn't check EMP.
  • StopInTemporal determines whether or not the effect is rendered inactive if the object is being warped out by a Temporal=yes warhead.
  • SW.InhibitTypes determines the Super Weapon Signals that'll act as an Inhibitor for this super weapon, which prevent it to be launched in this area.
  • SW.DesignateTypes determines the Super Weapon Signals that'll act as an Designator for this super weapon, which only allow it to be launched in this area.
  • InhibitTypes and DesignateTypes determine the Super Weapon Signals a techno owned, which make it an Inhibitor/Designator to super weapons with corresponding SW.Inhibit/DesignateTypes.
  • This allow a techno to own multiple Inhibitor and Designator effects towards different super weapons, rather than limited to one for all super weapons.

In rulesmd.ini

[SuperWeaponSignalTypes]
0=SOMESWSIGNAL

[SOMESWSIGNAL]          ; SuperWeaponSignalType
Range=                  ; integer, default to [SOMETECHNO] -> Sight
Affects=                ; List of Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all), default to enemies for Inhibitor and owner for Designator
Powered=false           ; boolean
StopInTemporal=false    ; boolean

[SOMESW]                ; SuperWeaponType
SW.InhibitTypes=        ; List of SuperWeaponSignalType
SW.DesignateTypes=      ; List of SuperWeaponSignalType

[SOMETECHNO]            ; TechnoType
InhibitTypes=           ; List of SuperWeaponSignalType
DesignateTypes=         ; List of SuperWeaponSignalType
  • InhibitType and DesignateType can be used to grant a super weapon signal which can act as Inhibitor and Designator for the attached object.

In rulesmd.ini:

[AttachEffectTypes]
InhibitType=                                       ; SuperWeaponSignalType
DesignateType=                                     ; SuperWeaponSignalType

@NetsuNegi NetsuNegi added Interaction Something related to interaction with other extension, program etc. Needs testing ⚙️T1 T1 maintainer review is sufficient labels Nov 21, 2025
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LGTM

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github-actions bot commented Nov 21, 2025

Nightly build for this pull request:

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@DeathFishAtEase DeathFishAtEase marked this pull request as draft November 22, 2025 10:15
@NetsuNegi NetsuNegi marked this pull request as ready for review November 23, 2025 11:13
@TaranDahl TaranDahl added ⚙️T2 T2 maintainer review is sufficient and removed ⚙️T1 T1 maintainer review is sufficient labels Nov 23, 2025
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Due to the introduction of a new class, this has been upgraded to T2.

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4 participants