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MoveToMapPokemon will not run if total amount of balls is too low#3155

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pmquan wants to merge 2 commits intoPokemonGoF:devfrom
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MoveToMapPokemon will not run if total amount of balls is too low#3155
pmquan wants to merge 2 commits intoPokemonGoF:devfrom
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@pmquan pmquan commented Aug 8, 2016

  • Add ability to skip the MoveToMapPokemon task if total amount of balls is too low

Sometimes, MoveToMapPokemon task will eat your balls very quickly without enough spin_fort. With this setting, MoveToMapPokemon will not run unless you have total amount of balls (combination of Pokeballs, Greatballs and Ultraballs) higher than your desired number. Otherwise, It will run the MoveToFort task.

pmquan added 2 commits August 8, 2016 14:29
User can set the minimum amount of balls to run the task.
Default min_ball = 1
@pmquan pmquan mentioned this pull request Aug 8, 2016
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pmquan commented Aug 8, 2016

I found it not catching VIP pokemons when the amount of balls is low but usable. Will fix it in another PR.

@pmquan pmquan closed this Aug 8, 2016
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