Fixes stationary walks in SpiralNavigation#813
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fredrik-hellmangroup merged 13 commits intoPokemonGoF:devfrom Jul 25, 2016
tstumm:dev
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Fixes stationary walks in SpiralNavigation#813fredrik-hellmangroup merged 13 commits intoPokemonGoF:devfrom tstumm:dev
fredrik-hellmangroup merged 13 commits intoPokemonGoF:devfrom
tstumm:dev
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added 13 commits
July 25, 2016 09:05
(distances lower than speed should be walked directly)
| # print dist | ||
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| if (self.dLat == 0 and self.dLng == 0) or dist < 15: | ||
| if (self.dLat == 0 and self.dLng == 0) or dist < self.speed: |
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@tstumm I think dist < self.speeed isn't going to work correctly. Since random_lat_long_delta() returns something between -9.1 and 9.1, we really need something like self.speed < dist + 9.1 Otherwise we could walk past and go on for ever.
MFizz
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Jul 29, 2016
* Fixed sleep to use floats again * Fixed sleep to use floats again PokemonGoF#2 * Refactored jitter to have its own function to be used elsewhere * Fixes SpiralNavigation skipping waypoints * Fixing stationary movements * Improved StepWalker (distances lower than speed should be walked directly)
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Short Description:
Fixes stationary walks by reworking StepWalker
Fixes: