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Fixes stationary walks in SpiralNavigation#813

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fredrik-hellmangroup merged 13 commits intoPokemonGoF:devfrom
tstumm:dev
Jul 25, 2016
Merged

Fixes stationary walks in SpiralNavigation#813
fredrik-hellmangroup merged 13 commits intoPokemonGoF:devfrom
tstumm:dev

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@tstumm tstumm commented Jul 25, 2016

Short Description:
Fixes stationary walks by reworking StepWalker

Fixes:

@fredrik-hellmangroup fredrik-hellmangroup merged commit a035304 into PokemonGoF:dev Jul 25, 2016
@tstumm tstumm deleted the dev branch July 25, 2016 13:07
@ghost ghost mentioned this pull request Jul 25, 2016
# print dist

if (self.dLat == 0 and self.dLng == 0) or dist < 15:
if (self.dLat == 0 and self.dLng == 0) or dist < self.speed:
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@elicwhite elicwhite Jul 25, 2016

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@tstumm I think dist < self.speeed isn't going to work correctly. Since random_lat_long_delta() returns something between -9.1 and 9.1, we really need something like self.speed < dist + 9.1 Otherwise we could walk past and go on for ever.

MFizz pushed a commit to MFizz/PokemonGo-Bot that referenced this pull request Jul 29, 2016
* Fixed sleep to use floats again

* Fixed sleep to use floats again PokemonGoF#2

* Refactored jitter to have its own function to be used elsewhere

* Fixes SpiralNavigation skipping waypoints

* Fixing stationary movements

* Improved StepWalker
(distances lower than speed should be walked directly)
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3 participants