Loose the check for dead keys #939
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In #933, I tried to use the win32 API
ToUnicodeto check for dead keys -- according to the documentation, if the return value is-1or>=2, the key is most likely a dead key.However, it turns out
ToUnicodeis not reliable when the keyboard is not natively supported by Windows. For example, with the Neo keyboard,ToUnicodeseems to return 0 for dead keys. So the fix could be to loose the check for dead keys -- treat a key as a dead key as long asToUnicodefailed to translate.I haven't set up the Neo keyboard yet ... so I haven't tried this fix myself. Will update once I got the Neo keyboard correctly added.
/cc @Snaptags and @MovGP0, can you please try out this fix on your Neo keyboard?