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https://cgcookie.com/articles/maximizing-your-unity-games-performance
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Static Batching
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Dynamic Batching
- Mesh.Combines
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Object pooling
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LOD
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Enable Instancing in material advance settings
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Audio Optimization
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Performance Profiler
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Reduce/Reuse textures
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Culling
- Frustum Culling
- Occulusion Culling
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Change Texture Visiblity
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Texture Atlas
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Streamline Physics Calculation
- Raycast --> Using layermask
- Colliders
- How to migrate WEBGL project to Oculus Quest?
- Use case of AR/VR/MR?
- How to collide the two mesh colliders?
- How to handle the endless runner game performance?
Unity Tips - https://unity3d.com/how-to/unity-ui-optimization-tips