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UnityOptimizationTips

  • https://cgcookie.com/articles/maximizing-your-unity-games-performance

  • Static Batching

  • Dynamic Batching

    • Mesh.Combines
  • Object pooling

  • LOD

  • Enable Instancing in material advance settings

  • Audio Optimization

  • Performance Profiler

  • Reduce/Reuse textures

  • Culling

    • Frustum Culling
    • Occulusion Culling
  • Change Texture Visiblity

  • Texture Atlas

  • Streamline Physics Calculation

    • Raycast --> Using layermask
    • Colliders

UI Optimization

AR/VR/MR

Interview Question

  1. How to migrate WEBGL project to Oculus Quest?
  2. Use case of AR/VR/MR?
  3. How to collide the two mesh colliders?
  4. How to handle the endless runner game performance?

Unity Tips - https://unity3d.com/how-to/unity-ui-optimization-tips

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