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Adaptive early-stop thresholding in sweep #425
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I have some stuff to PR for tower climb, but will do separately |
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The early-stop thresholding is done in 3 phases
early_stop_min_costearly_stop_min_cost, the runs that are belowearly_stop_quantile(30%) are stopped. The threshold increases as cost increases.This will stop the training runs that are frustrating to watch and save some compute for sweep.
Breakout 500 runs:

Tetris:
