Hi,
I was going over the parsed, implemented, not supported and unknown EventTypes for Sportec for the upcoming documentation release and below is a list of all the events that are currently not implemented:
OtherBallAction > DefensiveClearance (either "true" or "false")
BallClaiming > InterceptedBall (I don't know if this is a Goalkeeper event or a regular event)
TacklingGame > DribbleEvaluation (either "successful" or "unsuccessful")
Caution > CardColor (either "yellow" or "red", and maybe "secondYellow" but that I'm not sure of)
Then we also have some Kloppy types that I don't know exist in Sportec. We might need Sportec documentation to figure this out:
EventType.PLAYER_ON EventType.PLAYER_OFF
EventType.RECOVERY
EventType.MISCONTROL
Then, for PassQualifiers I found (there may be more in the docs):
<Pass Direction="throughBall"/>
<Pass Direction="squarePass"/>
<Pass Direction="diagonalBall"/> (is this PassQualifier.SWITCH_OF_PLAY?)
<Pass Direction="backPass"/> (this doesn't exist yet as a PassQualifier in Kloppy)
Finally, the ShotAtGoal and SavedShot items have some interesting features we are currently not processing:
<ShotAtGoal ChanceEvaluation="chance" xG="0.0299" CounterAttack="false" Pressure="0.79">
<SavedShot SaveType="arms" SaveResult="held"/>
SaveResult="notCleared", SaveResult="held", SaveResult="cleared" (there can be more in the docs?)
Hi,
I was going over the parsed, implemented, not supported and unknown EventTypes for Sportec for the upcoming documentation release and below is a list of all the events that are currently not implemented:
OtherBallAction>DefensiveClearance(either "true" or "false")BallClaiming>InterceptedBall(I don't know if this is a Goalkeeper event or a regular event)TacklingGame>DribbleEvaluation(either "successful" or "unsuccessful")Caution>CardColor(either "yellow" or "red", and maybe "secondYellow" but that I'm not sure of)Then we also have some Kloppy types that I don't know exist in Sportec. We might need Sportec documentation to figure this out:
EventType.PLAYER_ONEventType.PLAYER_OFFEventType.RECOVERYEventType.MISCONTROLThen, for PassQualifiers I found (there may be more in the docs):
<Pass Direction="throughBall"/><Pass Direction="squarePass"/><Pass Direction="diagonalBall"/>(is thisPassQualifier.SWITCH_OF_PLAY?)<Pass Direction="backPass"/>(this doesn't exist yet as a PassQualifier in Kloppy)Finally, the ShotAtGoal and SavedShot items have some interesting features we are currently not processing:
<ShotAtGoal ChanceEvaluation="chance" xG="0.0299" CounterAttack="false" Pressure="0.79"><SavedShot SaveType="arms" SaveResult="held"/>SaveResult="notCleared",SaveResult="held",SaveResult="cleared"(there can be more in the docs?)