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[GAMING-000] Gaming Framework Integration - Epic #47

@vzeman

Description

@vzeman

[GAMING-000] Gaming Framework Integration - Epic

Overview

Transform Rendervid into a game engine-powered video generation platform, enabling AI agents to create game-style marketing videos with physics, particles, behaviors, and 2D/3D graphics.

Vision

Enable creation of dynamic, game-like videos that go beyond static animations:

  • Products falling and bouncing with realistic physics
  • Explosions, fire, and particle effects
  • Cinematic post-processing (bloom, depth of field, motion blur)
  • 2D platformer and arcade-style scenes
  • AI-controlled behaviors and procedural generation
  • Custom scripting for complex game logic

Architecture

┌─────────────────────────────────────────────────────────────┐
│                     Rendervid Core                          │
│                  (Template Engine)                          │
└─────────────────────────────────────────────────────────────┘
                            │
        ┌───────────────────┼───────────────────┐
        │                   │                   │
┌───────▼────────┐  ┌──────▼──────┐  ┌────────▼────────┐
│  @rendervid/   │  │ @rendervid/ │  │  @rendervid/    │
│   physics      │  │  particles  │  │   behaviors     │
│                │  │             │  │                 │
│ • Rapier3D     │  │ • GPU 3D    │  │ • Presets       │
│ • Matter2D     │  │ • PixiJS 2D │  │ • Composition   │
└────────────────┘  └─────────────┘  └─────────────────┘
        │                   │                   │
        └───────────────────┼───────────────────┘
                            │
        ┌───────────────────┼───────────────────┐
        │                   │                   │
┌───────▼────────┐  ┌──────▼──────┐  ┌────────▼────────┐
│  Three.js      │  │   PixiJS    │  │   Scripting     │
│  Layer         │  │   Layer     │  │   VM            │
│                │  │             │  │                 │
│ • 3D Graphics  │  │ • 2D Games  │  │ • Safe Exec     │
│ • Post-FX      │  │ • Sprites   │  │ • Custom Logic  │
│ • Animations   │  │ • Tilemaps  │  │ • AI Control    │
└────────────────┘  └─────────────┘  └─────────────────┘
                            │
                    ┌───────▼────────┐
                    │   MCP Server   │
                    │                │
                    │ • AI Tools     │
                    │ • Capabilities │
                    │ • Examples     │
                    └────────────────┘

Implementation Phases

Phase 1: Foundation (Weeks 1-2)

Goal: Physics and core infrastructure

Deliverables:

  • Physics simulation working in 3D
  • Collision detection and events
  • 3+ example templates (falling boxes, bouncing balls, dominos)

Phase 2: Visual Effects (Weeks 3-4)

Goal: Particles and post-processing

Deliverables:

  • 10k+ particle support
  • 10+ post-processing effects
  • 5+ example templates (explosions, fire, cinematic effects)

Phase 3: Animation & Scripting (Weeks 5-6)

Goal: Advanced control and behaviors

Deliverables:

  • Keyframe animations for all properties
  • Safe JavaScript execution
  • 15+ behavior presets
  • 5+ example templates (complex choreography, AI behaviors)

Phase 4: 2D Gaming (Weeks 7-8)

Goal: 2D game-style videos

Deliverables:

  • PixiJS layer working
  • 2D physics simulation
  • Sprite animations and tilemaps
  • 5+ example templates (platformer, arcade, retro)

Phase 5: AI Integration (Week 9)

Goal: AI-friendly API and documentation

  • #GAMING-011 - AI capabilities API and MCP integration

Deliverables:

  • Complete capabilities API
  • MCP server tools
  • AI guide documentation
  • 20+ total example templates

Success Metrics

Technical

  • 1000+ physics bodies at 60fps (3D)
  • 10,000+ particles at 60fps (3D)
  • 100+ physics bodies at 60fps (2D)
  • All features work in browser and Node.js
  • <5ms overhead for post-processing
  • Deterministic rendering (same input = same output)

User Experience

  • AI agents can generate gaming videos without errors
  • 30+ example templates covering all features
  • Complete documentation for all features
  • <10 lines of JSON for simple gaming effects

Quality

  • >90% test coverage for all packages
  • Zero security vulnerabilities in scripting VM
  • No memory leaks in long renders
  • All examples render successfully

Example Use Cases

1. Product Launch Video

{
  "physics": { "enabled": true },
  "meshes": [
    {
      "id": "product",
      "geometry": { "type": "gltf", "url": "product.glb" },
      "position": [0, 10, 0],
      "rigidBody": { "type": "dynamic" },
      "collisionEvents": {
        "onCollisionStart": [
          { "type": "spawnParticles", "particleId": "impact", "count": 500 }
        ]
      }
    }
  ],
  "postProcessing": {
    "bloom": { "intensity": 2 },
    "depthOfField": { "focusDistance": 0.5 }
  }
}

2. Explosion Effect

{
  "particles": [{
    "id": "explosion",
    "count": 10000,
    "emitter": {
      "type": "sphere",
      "burst": [{ "frame": 60, "count": 5000 }]
    },
    "forces": [
      { "type": "gravity", "strength": 9.81 },
      { "type": "turbulence", "strength": 2 }
    ]
  }],
  "postProcessing": {
    "bloom": { "intensity": 3 },
    "motionBlur": { "samples": 16 }
  }
}

3. 2D Platformer Scene

{
  "type": "pixi",
  "props": {
    "physics": { "enabled": true, "gravity": { "y": 1 } },
    "sprites": [{
      "id": "player",
      "texture": "character.png",
      "animation": {
        "animations": {
          "walk": { "frames": [0, 1, 2, 3], "speed": 10 }
        }
      },
      "behaviors": [
        { "type": "patrol", "params": { "waypoints": [[100, 300], [700, 300]] } }
      ]
    }],
    "filters": [
      { "type": "pixelate", "size": 4 },
      { "type": "crt" }
    ]
  }
}

Dependencies

External

  • @dimforge/rapier3d-compat - 3D physics
  • matter-js - 2D physics
  • pixi.js - 2D rendering
  • @react-three/postprocessing - Post-processing effects
  • vm2 or isolated-vm - Safe script execution

Internal

  • @rendervid/core - Template engine
  • @rendervid/renderer-browser - Browser rendering
  • @rendervid/renderer-node - Node.js rendering
  • @rendervid/components - React components

Risks & Mitigations

Performance

Risk: Physics/particles slow down rendering
Mitigation:

  • Implement LOD systems
  • Add performance budgets
  • Provide optimization guidelines

Security

Risk: Custom scripts could be malicious
Mitigation:

  • Isolated VM execution
  • Timeout limits
  • Memory limits
  • Whitelist API surface

Complexity

Risk: Too many features, hard to learn
Mitigation:

  • Behavior presets for common patterns
  • Progressive disclosure in docs
  • AI-friendly capabilities API
  • Extensive examples

Browser Compatibility

Risk: WebGL/WASM not available everywhere
Mitigation:

  • Feature detection
  • Graceful degradation
  • Clear browser requirements

Timeline

Total Duration: 9 weeks

  • Week 1-2: Physics foundation
  • Week 3-4: Visual effects
  • Week 5-6: Animation & scripting
  • Week 7-8: 2D gaming
  • Week 9: AI integration & polish

Team Requirements

  • 1-2 developers with Three.js/WebGL experience
  • 1 developer with physics engine experience
  • 1 developer for testing & documentation
  • Design input for example templates

Success Criteria

  • All 11 issues completed
  • All tests passing
  • All examples rendering
  • Documentation complete
  • AI agents can generate gaming videos
  • Performance targets met
  • Zero critical security issues

Related Issues

  • #GAMING-001 - Physics package
  • #GAMING-002 - Physics Three.js integration
  • #GAMING-003 - Collision events
  • #GAMING-004 - GPU particles
  • #GAMING-005 - Post-processing
  • #GAMING-006 - Keyframe animations
  • #GAMING-007 - Scripting system
  • #GAMING-008 - PixiJS layer
  • #GAMING-009 - Matter.js physics
  • #GAMING-010 - Behavior presets
  • #GAMING-011 - AI capabilities

Notes

This is a major feature addition that will:

  • 3x the capabilities of Rendervid
  • Enable entirely new use cases
  • Position Rendervid as a game engine for video
  • Make it the most powerful AI video generation tool

The modular architecture ensures features can be adopted incrementally without breaking existing functionality.

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