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Description
[GAMING-000] Gaming Framework Integration - Epic
Overview
Transform Rendervid into a game engine-powered video generation platform, enabling AI agents to create game-style marketing videos with physics, particles, behaviors, and 2D/3D graphics.
Vision
Enable creation of dynamic, game-like videos that go beyond static animations:
- Products falling and bouncing with realistic physics
- Explosions, fire, and particle effects
- Cinematic post-processing (bloom, depth of field, motion blur)
- 2D platformer and arcade-style scenes
- AI-controlled behaviors and procedural generation
- Custom scripting for complex game logic
Architecture
┌─────────────────────────────────────────────────────────────┐
│ Rendervid Core │
│ (Template Engine) │
└─────────────────────────────────────────────────────────────┘
│
┌───────────────────┼───────────────────┐
│ │ │
┌───────▼────────┐ ┌──────▼──────┐ ┌────────▼────────┐
│ @rendervid/ │ │ @rendervid/ │ │ @rendervid/ │
│ physics │ │ particles │ │ behaviors │
│ │ │ │ │ │
│ • Rapier3D │ │ • GPU 3D │ │ • Presets │
│ • Matter2D │ │ • PixiJS 2D │ │ • Composition │
└────────────────┘ └─────────────┘ └─────────────────┘
│ │ │
└───────────────────┼───────────────────┘
│
┌───────────────────┼───────────────────┐
│ │ │
┌───────▼────────┐ ┌──────▼──────┐ ┌────────▼────────┐
│ Three.js │ │ PixiJS │ │ Scripting │
│ Layer │ │ Layer │ │ VM │
│ │ │ │ │ │
│ • 3D Graphics │ │ • 2D Games │ │ • Safe Exec │
│ • Post-FX │ │ • Sprites │ │ • Custom Logic │
│ • Animations │ │ • Tilemaps │ │ • AI Control │
└────────────────┘ └─────────────┘ └─────────────────┘
│
┌───────▼────────┐
│ MCP Server │
│ │
│ • AI Tools │
│ • Capabilities │
│ • Examples │
└────────────────┘
Implementation Phases
Phase 1: Foundation (Weeks 1-2)
Goal: Physics and core infrastructure
- #GAMING-001 - Create @rendervid/physics package
- #GAMING-002 - Integrate physics into Three.js layer
- #GAMING-003 - Physics collision events and callbacks
Deliverables:
- Physics simulation working in 3D
- Collision detection and events
- 3+ example templates (falling boxes, bouncing balls, dominos)
Phase 2: Visual Effects (Weeks 3-4)
Goal: Particles and post-processing
- #GAMING-004 - GPU particle system for Three.js
- #GAMING-005 - Post-processing effects for Three.js
Deliverables:
- 10k+ particle support
- 10+ post-processing effects
- 5+ example templates (explosions, fire, cinematic effects)
Phase 3: Animation & Scripting (Weeks 5-6)
Goal: Advanced control and behaviors
- #GAMING-006 - Advanced keyframe animation system
- #GAMING-007 - Custom scripting with safe VM
- #GAMING-010 - Behavior preset library
Deliverables:
- Keyframe animations for all properties
- Safe JavaScript execution
- 15+ behavior presets
- 5+ example templates (complex choreography, AI behaviors)
Phase 4: 2D Gaming (Weeks 7-8)
Goal: 2D game-style videos
- #GAMING-008 - PixiJS 2D layer integration
- #GAMING-009 - Matter.js 2D physics
Deliverables:
- PixiJS layer working
- 2D physics simulation
- Sprite animations and tilemaps
- 5+ example templates (platformer, arcade, retro)
Phase 5: AI Integration (Week 9)
Goal: AI-friendly API and documentation
- #GAMING-011 - AI capabilities API and MCP integration
Deliverables:
- Complete capabilities API
- MCP server tools
- AI guide documentation
- 20+ total example templates
Success Metrics
Technical
- 1000+ physics bodies at 60fps (3D)
- 10,000+ particles at 60fps (3D)
- 100+ physics bodies at 60fps (2D)
- All features work in browser and Node.js
- <5ms overhead for post-processing
- Deterministic rendering (same input = same output)
User Experience
- AI agents can generate gaming videos without errors
- 30+ example templates covering all features
- Complete documentation for all features
- <10 lines of JSON for simple gaming effects
Quality
- >90% test coverage for all packages
- Zero security vulnerabilities in scripting VM
- No memory leaks in long renders
- All examples render successfully
Example Use Cases
1. Product Launch Video
{
"physics": { "enabled": true },
"meshes": [
{
"id": "product",
"geometry": { "type": "gltf", "url": "product.glb" },
"position": [0, 10, 0],
"rigidBody": { "type": "dynamic" },
"collisionEvents": {
"onCollisionStart": [
{ "type": "spawnParticles", "particleId": "impact", "count": 500 }
]
}
}
],
"postProcessing": {
"bloom": { "intensity": 2 },
"depthOfField": { "focusDistance": 0.5 }
}
}2. Explosion Effect
{
"particles": [{
"id": "explosion",
"count": 10000,
"emitter": {
"type": "sphere",
"burst": [{ "frame": 60, "count": 5000 }]
},
"forces": [
{ "type": "gravity", "strength": 9.81 },
{ "type": "turbulence", "strength": 2 }
]
}],
"postProcessing": {
"bloom": { "intensity": 3 },
"motionBlur": { "samples": 16 }
}
}3. 2D Platformer Scene
{
"type": "pixi",
"props": {
"physics": { "enabled": true, "gravity": { "y": 1 } },
"sprites": [{
"id": "player",
"texture": "character.png",
"animation": {
"animations": {
"walk": { "frames": [0, 1, 2, 3], "speed": 10 }
}
},
"behaviors": [
{ "type": "patrol", "params": { "waypoints": [[100, 300], [700, 300]] } }
]
}],
"filters": [
{ "type": "pixelate", "size": 4 },
{ "type": "crt" }
]
}
}Dependencies
External
@dimforge/rapier3d-compat- 3D physicsmatter-js- 2D physicspixi.js- 2D rendering@react-three/postprocessing- Post-processing effectsvm2orisolated-vm- Safe script execution
Internal
@rendervid/core- Template engine@rendervid/renderer-browser- Browser rendering@rendervid/renderer-node- Node.js rendering@rendervid/components- React components
Risks & Mitigations
Performance
Risk: Physics/particles slow down rendering
Mitigation:
- Implement LOD systems
- Add performance budgets
- Provide optimization guidelines
Security
Risk: Custom scripts could be malicious
Mitigation:
- Isolated VM execution
- Timeout limits
- Memory limits
- Whitelist API surface
Complexity
Risk: Too many features, hard to learn
Mitigation:
- Behavior presets for common patterns
- Progressive disclosure in docs
- AI-friendly capabilities API
- Extensive examples
Browser Compatibility
Risk: WebGL/WASM not available everywhere
Mitigation:
- Feature detection
- Graceful degradation
- Clear browser requirements
Timeline
Total Duration: 9 weeks
- Week 1-2: Physics foundation
- Week 3-4: Visual effects
- Week 5-6: Animation & scripting
- Week 7-8: 2D gaming
- Week 9: AI integration & polish
Team Requirements
- 1-2 developers with Three.js/WebGL experience
- 1 developer with physics engine experience
- 1 developer for testing & documentation
- Design input for example templates
Success Criteria
- All 11 issues completed
- All tests passing
- All examples rendering
- Documentation complete
- AI agents can generate gaming videos
- Performance targets met
- Zero critical security issues
Related Issues
- #GAMING-001 - Physics package
- #GAMING-002 - Physics Three.js integration
- #GAMING-003 - Collision events
- #GAMING-004 - GPU particles
- #GAMING-005 - Post-processing
- #GAMING-006 - Keyframe animations
- #GAMING-007 - Scripting system
- #GAMING-008 - PixiJS layer
- #GAMING-009 - Matter.js physics
- #GAMING-010 - Behavior presets
- #GAMING-011 - AI capabilities
Notes
This is a major feature addition that will:
- 3x the capabilities of Rendervid
- Enable entirely new use cases
- Position Rendervid as a game engine for video
- Make it the most powerful AI video generation tool
The modular architecture ensures features can be adopted incrementally without breaking existing functionality.