Repository for the degree course in Engines, where we will create our own engine from scratch.
Our engine, Bismuth Engine, is a videogame engine made from scratch by two students in the UPC degree in Design and Development of Videogames, and more specifically, during the course in Game Engines, imparted by Marc Garrigó Invers @markitus18
Rafel Brau Ramia
Github: @Rafefix
Ferran Barnés Garcia
Github: @FBarnes99
Left Mouse button + WASD to move around
Scroll to zoom
Alt + Right button to orbit
Shift to duplicate the velocity in which you move
Microsoft Visual Studio 2017
3rd Party Libraries used:
SDL 2.0.10
OpenGL 3.1
JSON for Modern C++
ImGui 1.72b
DevIL 1.8.0
Glew 2.1.0
MathGeoLib 1.5
PhysFS
Engine Repository Link
Licensed under the MIT License
MIT License
Copyright (c) 2019 Rafel Brau & Ferran Barnés
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.