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Manifold::Initialize() sqrt of square not required? #10

@i-make-robots

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@i-make-robots

sf = std::sqrt( A->staticFriction * A->staticFriction );

Is there a reason this is done like so? Something unfinished, perhaps?

PS thank you so much for a clear 2D working example. I looked high and low for something similar to help me debug my own version. In the end I implemented a version of ImpulseEngine in Processing 4.

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