Releases: RecursivePineapple/MatterManipulator
Releases · RecursivePineapple/MatterManipulator
v0.1.3+nightly
What's Changed
- Add AE2 mod loaded check for multi by @RecursivePineapple in #68
- Add extra sanity checks for InventoryAdapter by @RecursivePineapple in #69
- GTNH sync by @RecursivePineapple in #70
- Fix block property system by @RecursivePineapple in #71
- Fix infinite tank lag by @RecursivePineapple in #73
- Add upgrade system + power upgrade by @RecursivePineapple in #74
- Fix properties + ME hatch capacity exchanging by @RecursivePineapple in #75
- Improve QC rack errors by @RecursivePineapple in #76
- Skip bright air by @RecursivePineapple in #77
- More upgrades by @RecursivePineapple in #78
- Clarify power upgrade tooltip by @RecursivePineapple in #79
- Migrate uplink to GT structure wrapper by @RecursivePineapple in #80
- New upgrade textures + misc fixes by @RecursivePineapple in #82
- Fix planning crash by @RecursivePineapple in #81
- Misc fixes by @RecursivePineapple in #83
- Clean up block skipping system + fix wireless hub placing by @RecursivePineapple in #84
- Add upgrade NEI tab by @RecursivePineapple in #85
Full Changelog: v0.1.2.3+nightly...v0.1.3+nightly
v0.1.2.3+2.7.x
v0.1.2.3+nightly
v0.1.2.1+2.7.x
Important notice: This release includes an experimental rewrite to the hint renderer. I fully expect crashes and weird visual glitches, so if you have any problems please dm/ping me or open an issue.
What's Changed
- Fix many minor issues by @RecursivePineapple in #55
- Prevent interface p2p lag spikes by @RecursivePineapple in #57
- Misc fixes by @RecursivePineapple in #61
- Copy & rewrite structurelib hint renderer (experimental) by @RecursivePineapple in #62
- Square root block hardness for power calcs by @RecursivePineapple in #63
- Reset laser amperage, etc when exchanging by @RecursivePineapple in #64
Full Changelog: v0.1.2+2.7.x...v0.1.2.1+2.7.x
v0.1.2.2+nightly
Important notice: This release includes an experimental rewrite to the hint renderer. I fully expect crashes and weird visual glitches, so if you have any problems please dm/ping me or open an issue.
What's Changed
- Misc fixes by @RecursivePineapple in #61
- Copy & rewrite structurelib hint renderer (experimental) by @RecursivePineapple in #62
- Square root block hardness for power calcs by @RecursivePineapple in #63
- Reset laser amperage, etc when exchanging by @RecursivePineapple in #64
Full Changelog: v0.1.2.1+nightly...v0.1.2.2+nightly
v0.1.2.1+nightly
What's Changed
- Merge by @RecursivePineapple in #54
- Fix many minor issues by @RecursivePineapple in #55
- Changes for new GT APIs by @RecursivePineapple in #56
- Prevent interface p2p lag spikes by @RecursivePineapple in #57
Full Changelog: v0.1.2+nightly...v0.1.2.1+nightly
v0.1.2+nightly
What's Changed
- Prevent AE & uplink from doubling stored items by @RecursivePineapple in #39
- Fix covers (due to api change) & facades by @RecursivePineapple in #42
- Reset gt machine colours when removing them by @RecursivePineapple in #43
- Fix scanner recipes (temporarily) by @Breviel in GTNewHorizons#2
- Fixed errors due to cover API change
- Fix encoded patterns showing up in plans
- Remove param hatches (was removed upstream)
- Reset stack when resetting transform
- Improve block sorting when building by @RecursivePineapple in #44
- Add me output emptying & mk3 speed configs by @RecursivePineapple in #45
- Fix maintenance hatch rotating by @RecursivePineapple in #48
- Improve AE upgrade installation by @RecursivePineapple in #49
- Fix ME Output & QC Rack filling by @RecursivePineapple in #50
- Move recipes to coremod by @serenibyss in GTNewHorizons#3
- Allow insertions into multi controller slot by @RecursivePineapple in #52
Full Changelog: v0.1.1+nightly...v0.1.2+nightly
v0.1.2+2.7.x
- Fixed laser hatch exchanging (#37)
- Prevent AE & uplink from doubling stored items (#39)
- Reset gt machine colours when removing them (#43)
- Fix encoded patterns showing up in plans
- Reset stack when resetting transform
- Improve block sorting when building (#44)
- Add me output emptying & mk3 speed configs (#45)
- Fix maintenance hatch rotating (#48)
- Improve AE upgrade installation (#49)
- Fix ME Output & QC Rack filling (#50)
- Allow insertions into multi controller slot (#52)
Full Changelog: v0.1.1+2.7.x...v0.1.2+2.7.x
v0.1.1+2.7.x: Fixed laser hatch exchanging (#37)
What's Changed
- Improved exchanging by @RecursivePineapple in #30
- Prevent AE cable removal when replace impossible by @RecursivePineapple in #31
- Cleanup by @RecursivePineapple in #32
- Improved rendering by @RecursivePineapple in #33
- cleanup by @RecursivePineapple in #34
- Minor renderer + keybinding fixes by @RecursivePineapple in #35
- Mitigate keybind conflicts by @RecursivePineapple in #36
- Fixed laser hatch exchanging by @RecursivePineapple in #37
Full Changelog: v0.1.0+2.7.x...v0.1.1+2.7.x
v0.1.1+nightly
What's Changed
- Improved exchanging by @RecursivePineapple in #30
- Prevent AE cable removal when replace impossible by @RecursivePineapple in #31
- Cleanup by @RecursivePineapple in #32
- Improved rendering by @RecursivePineapple in #33
- cleanup by @RecursivePineapple in #34
- Add ME hatch 'connect to any side' copying by @RecursivePineapple in #21
- Minor renderer + keybinding fixes by @RecursivePineapple in #35
- Mitigate keybind conflicts by @RecursivePineapple in #36
- Fixed laser hatch exchanging by @RecursivePineapple in #37
Full Changelog: v0.1.0+nightly...v0.1.1+nightly