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User Interface
Ruben Sardon edited this page Jun 25, 2021
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- F1 to toggle showing Editor
- Left click to select a game object.
- While Right clicking, free look around
- While Right clicking, WASD movement
- While Right clicking, SPACE_BAR elevates camera
- Holding SHIFT duplicates movement speed.
- Mouse wheel zooms in and out
- Alt + Left click orbits object
- F focuses editor camera on selected Game Object enclosing its geometry.
- Play: only needs a main camera in scene (created at scene start by default)
- Tick: calls next frame and pauses
- Restart/Pause/Stop...
- Any File, Folder and .zip dropped will copy to assets on the current directory of assets panel and the Read Assets Changes from filesystem will detect and import automatically.
- New Scene: Empty the scene with non scene resource linked.
- Save Scene: Save current scene.
- Exit: closes engine.
- Undo: Undo transformations (CTRL + Z).
- Redo: Redo transformations (CTRL + Y).
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Create:
- Material: Creates a new material.
- Shader: Creates a new shader with the script editor or scripts from assets.
- Skybox: Creates a new skybox.
- Water Resources: Creates a water resource(component independent).
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Primitive: List that you can select what primitive you want using par_shapes.
- Grid
- Cube
- Dodecahedron
- Tetrahedron
- Octohedron
- Icosahedron
- Plane
- Sphere
- Cylinder
- HemiSphere
- Torus
- Trefoil Knot
- Rock
- Camera: creates a Game Object with a Camera component.
- Light: creates a Game Object with a Light component.
- Max Lights: creates a Game Object with a total childs from max light (64, debug purposes).
- Water: creates a Game Object with a Water component.
Each option toggles a hide/view window from a list of available windows:
- Console: Shows Engine's logs.
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Configuration: Shows information about engine's modules and allows the user to edit some engine utility.
- Application: Allows for frame capping (set to 0 to ignore cap) and shows framerate & milliseconds plot.
- Input
- Window
- Scene: Shows management over scene gameobjects and allows for different ways to visualize Quadtree (Bottom, Top, Top & Bottom or Full).
- Editor: Allows to configure editor camera and debug drawing.
- Renderer 3D: Allows to enable/disable gl flags and frustum culling.
- Memomy: Shows current memory usage.
- Hardware: Shows hardware specifications for running device.
- File System: Shows paths info.
- Hierarchy: Shows distribution of Game Objects in scene.
- Properties: Shows information about the selected Game Object, its components and resources.
- Assets Panel: Shows all resources from the assets folder, like explorer.exe.
- Wwise: You can send events to Wwise for reproduce your bank.
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Tools:
- Random Test: For testing random number generation with ranges using ints, floats and unsigned long long (with bitwise operator).
- Transforms Debug Info: for showing all transforms in thr current scene.
- Open/Close ImGui Demo: Opens/closes ImGui Demo window
- Documentation: opens browser tab to repository's wiki page
- Download Latest: opens browser tab to repository's releases page
- Report a Bug: opens a browser tab to repository's issues page
- About: Shows engine info and 3rd party software.