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Description
I'm actually in-game designing a new commsat right this second, and I've realized something... I use the same AIES Commtech 12 Mm range antenna on everything. It reaches the Mun, has negligible power consumption for a dedicated satellite (or any satellite really, and doesn't even take up that much space. Why bother with a Commutron or any other Omni when I have a one-stop-shop for all my radio needs?
In general, the entire Omni antenna set are more or less moot, even if I took out the 12 Mm. I'd just switch to the next longest range antenna. Providing enough power just isn't an issue.
Does anyone have any ideas on how to give more diversification to omnidirectional antennae?
Right now, the only thing that's 'intuitive' in my mind for players is to simply nerf their ranges and increase their power consumption, making the use of short-range, wide angle dishes more desirable. (And commsats look more like commsats than RC-rockets with solar panels.)
However, that brings into thought of trying to stich up inter-satellite connections that were originally just handled by the omnidirectional network. And that brings me to thinking about adding more aim directions for dishes. In this case, the six cardinal directions. Prograde, Retrograde, Normal, Antinormal, Radial +, and Radial -. (Or at least pro and retro)
That way, you can set a satellite up to have dishes looking ahead of it in its orbit it, and behind it in its orbit at other satellites without having to lock directly on to them. But I'm wary of such complexity as that could easily get confusing, or spiral into including an antenna aim module where you could direct the relative or absolute aim in degrees.
Does anyone have any ideas for this? We're plugging so many ideas into fixing dishes, but I'm starting to think Omnis are getting neglected.