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Add Keyboard class for handling raylib keyboard related functions #274

@swiderskis

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@swiderskis

I noticed there are classes defined for handling mouse (Mouse.hpp) and gamepad (Gamepad.hpp) inputs. However, there are also keyboard input functions in raylib that are not defined in raylib-cpp.
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I think it would make sense to define these in a Keyboard class. If you agree, would you like me to make a PR for this?

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