-
Notifications
You must be signed in to change notification settings - Fork 0
Open
Description
Dithering is used to avoid banding artifacts in the smooth color gradient of the background. The current implementation of dithering were copied from Bevy's implementation. Not sure if I implemented it wrong, but it causes stripes for some color shadings.
It may be better change the dithering implementation. I have some done some tests in notebooks/dither.html.
The current implementation is in the shader script, more specifically here.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels