Open
Conversation
b74e926 to
a41133f
Compare
As i understand it, an audio unit can have several inputs and several outputs, and an 'element' is just an index of one of those. (https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html). Therefore, it's should be possible, for example, to have several render callbacks for a single audio unit. An example would be a crossfade unit with 2 inputs: it'll have 2 elements in its input scope and 1 in output scope, and it'll require either two render callbacks (one for each input), or two upstream audio units. This changes Element to be just a number and adds explicit element parameter to all the places where it hasn't been present before (i.e. setting callbacks and input/output stream formats). I also had to change handling of render callbacks a bit, since there can now be more than one of them for a single audio unit. This relates to the issue RustAudio#60 and PR RustAudio#47.
|
What's stopping this one (apart from rebasing probably)? |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
As i understand it, an audio unit can have several inputs and several outputs,
and an 'element' is just an index of one of those (https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html).
Therefore, it's should be possible, for example, to have several render callbacks for a single audio unit.
An example would be a crossfade unit with 2 inputs: it'll have 2 elements in its input scope
and 1 in output scope, and it'll require either two render callbacks (one for each input),
or two upstream audio units.
This changes Element to be just a number and adds an explicit element parameter to all the places
where it hasn't been present before (i.e. setting callbacks and input/output stream formats).
I also had to change handling of render callbacks a bit, since there can now be more than one of them for a single audio unit.
This relates to the issue #60 and PR #47.