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OpenTK implimentation? #2

@Shadowblitz16

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@Shadowblitz16

Is there a way to implement this with opentk both through GameWindow and GLFW?
I tried doing it the GLFW way and it won't let me cast my void pointer to your GLFWWindow class

    ImGui.ImGuiImplGlfwInitForOpenGL((GLFWwindow)window.ID.ToPointer(), true);

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