OBS Studio plugin for visualizing and inspecting audio sources and global audio devices.
- Active Sources Tab: Displays only currently playing audio sources in real-time
- Global Devices Tab: Lists all global audio devices (Desktop Audio 1-2, Mic/Aux 1-4)
- Shows device status (Active/Disabled)
- Displays audio mixer bus assignments (1-6)
- Quick device information view
- Audio Map Tab: Complete hierarchical view of all audio sources
- Organized by scenes
- Shows source types, mute status, and monitor settings
- Indicates shared sources across multiple scenes
- JSON export to clipboard functionality
- Audio Information Display: Shows current audio configuration
- Sample rate (Hz)
- Audio driver type (CoreAudio, WASAPI, PulseAudio)
- Channel count
- OBS version info
- Auto-refresh: Updates every second to reflect current state
The plugin adds a dock window to OBS Studio with three tabs:
- Active: Lists audio sources currently outputting sound
- Global: Shows global audio device configuration
- Map: Complete audio routing map with JSON export
This plugin is built using the OBS Plugin Template build system.
| Platform | Tool |
|---|---|
| Windows | Visual Studio 17 2022 |
| Windows | CMake 3.30.5+ |
| macOS | XCode 16.0+ |
| macOS | CMake 3.30.5+ |
| macOS | Homebrew (recommended) |
| Ubuntu 24.04 | CMake 3.28.3+ |
| Ubuntu 24.04 | ninja-build |
| Ubuntu 24.04 | pkg-config |
| Ubuntu 24.04 | build-essential |
Method 1: Using CMake Presets (Recommended)
# Clone and navigate to the repository
cd AudioInspector
# Configure using preset
cmake --preset macos
# Build
cmake --build build_macos --config ReleaseMethod 2: Manual CMake Configuration
# Create build directory
mkdir build && cd build
# Configure with Xcode generator
cmake -G Xcode ..
# Build
cmake --build . --config ReleaseOr build using Xcode directly:
cd build
xcodebuild -configuration ReleaseMethod 1: Using CMake Presets (Recommended)
# Clone and navigate to the repository
cd AudioInspector
# Configure using preset
cmake --preset windows-x64
# Build
cmake --build build_x64 --config ReleaseMethod 2: Manual CMake Configuration
# Create build directory
mkdir build
cd build
# Configure with Visual Studio
cmake -G "Visual Studio 17 2022" -A x64 ..
# Build
cmake --build . --config ReleaseOr open the generated solution in Visual Studio and build from the IDE.
Method 1: Using CMake Presets (Recommended)
# Clone and navigate to the repository
cd AudioInspector
# Install dependencies
sudo apt install cmake ninja-build pkg-config build-essential
# Configure using preset
cmake --preset ubuntu-x86_64
# Build
cmake --build build_x86_64 --config RelWithDebInfoMethod 2: Manual CMake Configuration
# Create build directory
mkdir build && cd build
# Configure with Ninja
cmake -G Ninja ..
# Build
cmake --build .After building, the plugin binary will be located in the build output directory. Copy it to your OBS Studio plugins folder:
macOS
cp -r build_macos/Release/AudioInspector.plugin ~/Library/Application\ Support/obs-studio/plugins/Windows
# Copy to OBS plugins directory (adjust path as needed)
xcopy /E /I build_x64\Release\AudioInspector.dll "%APPDATA%\obs-studio\plugins\AudioInspector\"Linux
# Copy to user plugins directory
mkdir -p ~/.config/obs-studio/plugins/AudioInspector
cp -r build_x86_64/AudioInspector.so ~/.config/obs-studio/plugins/AudioInspector/AudioInspector/
├── src/
│ ├── plugin-main.cpp # Plugin entry point
│ ├── audio_inspector_core.h/cpp # Core audio inspection logic
│ └── audio_inspector_widget.h/cpp # Qt UI implementation
├── data/
│ └── locale/
│ └── en-US.ini # Localization strings
├── cmake/ # Build system configuration
└── CMakeLists.txt # Main CMake configuration
- AudioInspectorCore: Interfaces with OBS libobs to query audio sources and devices
- AudioInspectorWidget: Qt-based UI widget with three-tab interface
- Dynamic API Loading: Uses
dlsym()to safely load OBS frontend APIs at runtime
See LICENSE file for details.
This plugin uses the official OBS Plugin Template build system and project structure. For more information about the build system: