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If you wish to suggest something, please comment below.
I'll add it to the list.
Priorities:
HIGH = 🔴
MEDIUM = 🟠
LOW = 🟢
TODO:
- Other variable formats (such as SQL/Mongo/Maria/Etc) 🟢
-
GUI creation of some sort (if possible)no plans on doing this - "Zone" stuff (not sure all what there is) 🟢
- MetaData of items (Do we want to handle this just using BsonDocuments?!?!) 🟠
- Map markers 🟢
- Player skin stuff 🟢
- Revamp inventory click event (now that I have a better understanding of it) 🟠
- World Instances 🟢
- Disguise (Hytale has a command for this)
- NPC Attitudes
EVENTS:
- Figure out how to get the player in a chat event
- Being that it's an Async event, this probably wont happen. Maybe a secondary event?
Regular Events:
ECS Events:
Component Events:
SECTIONS:
- For each loops 🟢
EFFECTS:
- Play particle (probably going to be convoluted, maybe use a section? No chained expressions)
EXPRESSIONS:
- ItemStack names/lore/etc (is that possible? It doesn't seem possible) 🟠
- Loop-iteration expression 🟠
- Block Rotation (this gotta be a thing yeah?)
CONDITIONS:
FIX:
PARSER:
- Fix deleting 2 things at a time (ie:
delete {_a} and {_b}just saysNo effect matching 'delete {_a} and {_b}' was found) 🟠 - Fix errors sometimes cutting off the expression 🟠
- Example code:
inventory of blah - Error:
no expression for 'invent' found
- Example code:
- Fix an issue in the parser where you can't have a space between two expressions 🔴
- (PLEASE HELP)
- (see [BUG] Can't use blank space between 2 expressions skript-parser#5)
- Sometimes the parser picks a converter when it doesn't need one. 🔴
- Example:
blah blah of %players/entities%in this scenario, passing an entity thru tries to convert it to a player
- Example:
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