FloorMarker emits a weak redstone signal when elevator is at selected floor.#39
FloorMarker emits a weak redstone signal when elevator is at selected floor.#39smbarbour wants to merge 1 commit intoSlimeVoid:masterfrom
Conversation
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One minor issue with this is that some things, like adjacent redstone, will cause it to not respond to a button click on the first try. |
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I don't think Tarig wants to allow floor marker to output signal as we'll be allowing other forms displaying arrival at floor. Especially if it's buggy :p |
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I figured it was less likely to be accepted, hence why I split them into two PRs. The goofy behavior is likely due to being a block that both receives and emits a signal. One thing to note, if and when a separate block is made for detecting the presence of an elevator, canProvidePower needs to return true to make it control an adjacent door. |
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If I fix the issue you've witnessed with the Redstone camo would this still be a necessary feature? Keep in mind the elevator doesn't have to be a single platform |
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Actually comparator's will fix the odd behavior |
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It can be done using camo redstone blocks, though it would trigger when an elevator passes by as well and requires additional space to hide wiring, but I can definitely get behind a separate elevator detection block. |
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I thought about other method, but don't know can it be realised? |
This change, if you choose to accept it, will cause the FloorMarker block to output a fairly weak signal when the elevator arrives at a floor. This signal is sufficient to open a door and will cease when the elevator departs (closing the door). It would also be able to light a redstone lamp and/or trigger a noteblock, thereby signalling the arrival of the elevator.