A Celeste mod which allows you to evaluate C# in the context of Celeste in real-time.
This mod behaves like an addon to Mapping Utils, which means that that mod needs to be installed to use CelesteREPL.
To build, you first need to install Mapping Utils
and run the game with them at least once.
Then, copy over the following files to the bin folder from the NuGet cache:
Microsoft.CodeAnalysis.CSharp.dll(and.pdb)Microsoft.CodeAnalysis.CSharp.Scripting.dll(and.pdb)Microsoft.CodeAnalysis.dll(and.pdb)Microsoft.CodeAnalysis.Scripting.dll(and.pdb)Microsoft.CSharp.dll
Now you are ready to build.

