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Assets/Scripts/Client.cs : InitializeClientData() is a part you initialize all the added info from ServerPackets(enum parts), ch(Client Handle where it receives data from Server). Also, make sure you have server computer's ip address and port number.
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Assets/Scripts/ClientHandle.cs : This is a part where you deal with info you received from Server.
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Assets/Scripts/ClientSend.cs : This is a part where acutally sending data back to Server.
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Assets/Scripts/Packet.cs : This should have same enum of ServerPackets and ClientPackets as Server part.
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