feat: game_ui#216
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xen-000 merged 9 commits intoSource2ZE:mainfrom Apr 18, 2024
Kxnrl:feat-gameui
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Apr 18, 2024
src/cs2fixes.cpp
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| void CS2Fixes::Hook_GameFramePre(bool simulating, bool bFirstTick, bool bLastTick) | ||
| { | ||
| EntityHandler_OnGameFramePre(simulating, gpGlobals->tickcount); | ||
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| RETURN_META(MRES_IGNORED); | ||
| } |
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I think it would be better to use Pre/Post EntityThink in gamesystem.cpp
xen-000
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Apr 18, 2024
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backport from ModSharp.
need more tests.
FGD here
DOC here
Example here
game_ui
create
logic_caseentity, then add kvvscripts| valuegame_uioutputs
activator = player
caller = logic_case
PlayerOn/PlayerOffonly be firedOnGameFramePostspawnflags
case branch
Case01PlayerOnCase02PlayerOffCase11PressedForwardCase12PressedMoveLeftCase13PressedBackCase14PressedMoveRightCase15PressedAttackCase16PressedAttack2Case17PressedSpeedCase18PressedDuckCase21UnpressedForwardCase22UnpressedMoveLeftCase23UnpressedBackCase24UnpressedMoveRightCase25UnpressedAttackCase26UnpressedAttack2Case27UnpressedSpeedCase28UnpressedDuck