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Monsters' AI fixed & Guild Notoriety fix#1091

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cbnolok merged 5 commits intoSphereserver:masterfrom
LuxionUO:master
Aug 29, 2023
Merged

Monsters' AI fixed & Guild Notoriety fix#1091
cbnolok merged 5 commits intoSphereserver:masterfrom
LuxionUO:master

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@LuxionUO
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The issue with the Heuristic function in CPathFinder has been fixed. Now, the monsters correctly follow their targets without any problems. They are now able to effectively navigate around obstacles and move in a straight path. Additionally, the problem of zig-zag issue following in the South direction has been addressed.

The issue with the Heuristic function in CPathFinder has been fixed. Now, the monsters correctly follow their targets without any problems. They are now able to effectively navigate around obstacles and move in a straight path. Additionally, the problem of zig-zag issue following in the South direction has been addressed.
By activating a new flag on sphere.ini will be possible to switch the heuristic function diagonal or hexagonal.
@LuxionUO LuxionUO changed the title Monsters' AI fixed Monsters' AI fixed & Guild Notoriety fix Aug 29, 2023
Added OF_EnableGuildAlignNotoriety on Sphere.ini, if enabled guilds with different align (Chaos/Order) will see each other enemies or ally.
@GladieUO
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Added GuildNotoriety depending on Align

Just put the mystery out for the others, this notoriety thing is working for me even without this fix. I have looked through the scripts, but no @noto modifications.....
There is something weird that Im the only one it works for :octocat:

@cbnolok cbnolok merged commit 165b252 into Sphereserver:master Aug 29, 2023
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3 participants