Monsters' AI fixed & Guild Notoriety fix#1091
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cbnolok merged 5 commits intoSphereserver:masterfrom Aug 29, 2023
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The issue with the Heuristic function in CPathFinder has been fixed. Now, the monsters correctly follow their targets without any problems. They are now able to effectively navigate around obstacles and move in a straight path. Additionally, the problem of zig-zag issue following in the South direction has been addressed.
By activating a new flag on sphere.ini will be possible to switch the heuristic function diagonal or hexagonal.
Added OF_EnableGuildAlignNotoriety on Sphere.ini, if enabled guilds with different align (Chaos/Order) will see each other enemies or ally.
Contributor
Just put the mystery out for the others, this notoriety thing is working for me even without this fix. I have looked through the scripts, but no @noto modifications..... |
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The issue with the Heuristic function in CPathFinder has been fixed. Now, the monsters correctly follow their targets without any problems. They are now able to effectively navigate around obstacles and move in a straight path. Additionally, the problem of zig-zag issue following in the South direction has been addressed.