Fix posibly forged layer and different layer during equip trigger (#1391)#1421
Fix posibly forged layer and different layer during equip trigger (#1391)#1421cbnolok merged 2 commits intoSphereserver:devfrom
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mtwango
commented
May 15, 2025
- add check for real and sent layer in PacketItemEquipReq (with debug info)
- swap real layer during ItemEquip withing EquipTest / ItemEquipTest trigger
…er#1391) - swap real layer during ItemEquip withing EquipTest / ItemEquipTest trigger
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Would you mind to explain the issues (maybe just the second one) in a dedicated changelog entry? |
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Added changelog entry. I'll try to elaborate here: When player dclicks object (Packet 0x06) the workflow for equipping items works roughly this way: And the object id is found by During equipping via dragging to paperdoll or dress macro (Packet 0x13), its like this: In The actual layer during equipping is changed in I'm pretty sure, this is very specific behaviour and it could have been worked around by numerous ways (ie using findlayer / findid), but it should unify the equiping behaviour. |