Goal
Ensure Aether works smoothly on older WebXR-compatible headsets.
Background
Currently, Aether is primarily tested on Meta Quest 3. When tested on Meta Quest 2, there was a bug where the app rendered the avatar of the Meta user instead of the actual flight traffic environment.
What needs to be done
- Test the app on an older headset (or use WebXR emulator)
- Identify any errors and issues with such headsets
- Add fallback handling for features not available on older devices
- Document any device-specific quirks
Relevant files
- client/src/components/VRScene.tsx - Main VR scene and controller handling
- client/src/components/VRControls.tsx - VR control components
Acceptance criteria
Goal
Ensure Aether works smoothly on older WebXR-compatible headsets.
Background
Currently, Aether is primarily tested on Meta Quest 3. When tested on Meta Quest 2, there was a bug where the app rendered the avatar of the Meta user instead of the actual flight traffic environment.
What needs to be done
Relevant files
Acceptance criteria