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The basic configuration for The Cursed. Single player skirmishes are working fine so far. For Multiplayer at least the games by autohosts on springrts.com are possible (even though mod options are completely ignored and the ingame IU in messed up after start). But it is a good spot to start :-)

@azaremoth azaremoth closed this Mar 18, 2018
@azaremoth azaremoth reopened this Mar 18, 2018
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gajop commented Mar 19, 2018

I haven't tested this yet, but I assume it doesn't break existing stuff at least. Good job. This kind of initiative is very important to get Chobby for uber-based games as well.

Have you tried distributing and launching it with the current ChobbyLauncher? Still WIP, but is usable.
You can try to basing it on Evo. You probably just need to change the game and engine fields in chobby_config.json (changes require to delete the cache folder)

Even easier distribution is planned, where all gamedevs will have to do is create a dist folder in their (game) repo, like https://github.com/Spring-SpringBoard/SpringBoard-Core/tree/master/dist . Expect it to be done in a few months, depending on free time (graduating, moving and starting a new job so hard to predict)

@gajop gajop merged commit 5e88e42 into Spring-Chobby:master Mar 19, 2018
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azaremoth commented Mar 19, 2018 via email

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gajop commented Mar 19, 2018

avoid future re-releases of installers

That's the goal, but unfortunately it cannot self-update yet. It will update the game, but not the launcher itself, which is also necessary as we add features to it (e.g. restarting into different engine, loading replays, opening links and folders).

Do you know, why I can not host multiplayer games in Chobby on
Spring Server?

Self-hosting as a feature is not implemented, even on ZK server (they used dedicated hosts for that). I honestly didn't look into implementing it for uber yet - I like dedicated hosts more (less user connection/routing issues).

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2 participants