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zk -> upstream #449
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zk -> upstream #449
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If we're going to build ZK lets just build everything.
…93-ai_0_9_24_spring3706b3 Go back to circuit for 151
Oops.
Attempt to unstick config version.
…94-revert-493-ai_0_9_24_spring3706b3 New circuit
Set circuit for new engine in case rapid starts working. I want to avoid an unexpected update in the middle of the night that breaks AIs.
Fix pattern people.
Added widget profiler and suppress more lobby interface activity when ingame.
Close MP battle upon clicking campaign. Fixes #513.
…n but gets some free Paladins. Start with one extra Scorpion. Other minor changes.
Scorpion and Nuke mission changes
Fix font sizes so we can fit large planets (even though it looks a bit ugly).
…-K-Infrastructure#2106. Clear PW status upon logging out.
This will be used to suggest battles to players in big teams and helps the issue where infra sometimes does not remove a player from other queues on accept which results in 30 seconds of an unremovable always-on-top popup.
Allow rejecting only in quickplay for now (so as not to ruin existing design).
(currently not used elsewhere in code, this just makes the error message spam go away)
UnitLodDist 9999 -> 500
Having to wait 30 seconds is annoying for both the player rejecting and the other players waiting for the accept/reject.
Allow rejecting MM games
Revert "Allow rejecting MM games"
Revert previous.
Stable benchmarker.
Another attempt to stable.
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