Skip to content
This repository was archived by the owner on Sep 16, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
387 changes: 236 additions & 151 deletions CommonLibSF/include/RE/A/Actor.h

Large diffs are not rendered by default.

25 changes: 25 additions & 0 deletions CommonLibSF/include/RE/A/ActorState.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
#pragma once

#include "RE/I/IMovementState.h"

namespace RE
{
class ActorState : public IMovementState
{
public:
SF_RTTI(ActorState);

~ActorState() override; // 00

// add
virtual void Unk_31(); // 31
virtual void Unk_32(); // 32
virtual void Unk_33(); // 33
virtual void Unk_34(); // 34

// members
std::uint32_t actorState1; // 08
std::uint32_t actorState2; // 0C
};
static_assert(sizeof(ActorState) == 0x10);
}
29 changes: 29 additions & 0 deletions CommonLibSF/include/RE/I/IMovementPlayerControlsFilter.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
#pragma once

#include "RE/I/IMovementInterface.h"

namespace RE
{
class IMovementPlayerControlsFilter : public IMovementInterface
{
public:
SF_RTTI(IMovementPlayerControlsFilter);

~IMovementPlayerControlsFilter() override; // 00

// add
virtual void Unk_01(); // 01
virtual void Unk_02(); // 02
virtual void Unk_03(); // 03
virtual void Unk_04(); // 04
virtual void Unk_05(); // 05
virtual void Unk_06(); // 06
virtual void Unk_07(); // 07
virtual void Unk_08(); // 08
virtual void Unk_09(); // 09
virtual void Unk_0A(); // 0A
virtual void Unk_0B(); // 0B
virtual void Unk_0C(); // 0C
};
static_assert(sizeof(IMovementPlayerControlsFilter) == 0x8);
}
65 changes: 65 additions & 0 deletions CommonLibSF/include/RE/I/IMovementState.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,65 @@
#pragma once

#include "RE/I/IMovementInterface.h"

namespace RE
{
class IMovementState : public IMovementInterface
{
public:
SF_RTTI(IMovementState);

~IMovementState() override; // 00

// add
virtual void Unk_01(); // 01
virtual void Unk_02(); // 02
virtual void Unk_03(); // 03
virtual void Unk_04(); // 04
virtual void Unk_05(); // 05
virtual void Unk_06(); // 06
virtual void Unk_07(); // 07
virtual void Unk_08(); // 08
virtual void Unk_09(); // 09
virtual void Unk_0A(); // 0A
virtual void Unk_0B(); // 0B
virtual void Unk_0C(); // 0C
virtual void Unk_0D(); // 0D
virtual void Unk_0E(); // 0E
virtual void Unk_0F(); // 0F
virtual void Unk_10(); // 10
virtual void Unk_11(); // 11
virtual void Unk_12(); // 12
virtual void Unk_13(); // 13
virtual void Unk_14(); // 14
virtual void Unk_15(); // 15
virtual void Unk_16(); // 16
virtual void Unk_17(); // 17
virtual void Unk_18(); // 18
virtual void Unk_19(); // 19
virtual void Unk_1A(); // 1A
virtual void Unk_1B(); // 1B
virtual void Unk_1C(); // 1C
virtual void Unk_1D(); // 1D
virtual void Unk_1E(); // 1E
virtual void Unk_1F(); // 1F
virtual void Unk_20(); // 20
virtual void Unk_21(); // 21
virtual void Unk_22(); // 22
virtual void Unk_23(); // 23
virtual void Unk_24(); // 24
virtual void Unk_25(); // 25
virtual void Unk_26(); // 26
virtual void Unk_27(); // 27
virtual void Unk_28(); // 28
virtual void Unk_29(); // 29
virtual void Unk_2A(); // 2A
virtual void Unk_2B(); // 2B
virtual void Unk_2C(); // 2C
virtual void Unk_2D(); // 2D
virtual void Unk_2E(); // 2E
virtual void Unk_2F(); // 2F
virtual void Unk_30(); // 30
};
static_assert(sizeof(IMovementState) == 0x8);
}
18 changes: 18 additions & 0 deletions CommonLibSF/include/RE/I/IMovementStateStore.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
#pragma once

#include "RE/I/IMovementInterface.h"

namespace RE
{
struct IMovementStateStore : public IMovementInterface
{
public:
SF_RTTI(IMovementStateStore);

~IMovementStateStore() override; // 00

// add
virtual void Unk_01(); // 01
};
static_assert(sizeof(IMovementStateStore) == 0x8);
}
20 changes: 20 additions & 0 deletions CommonLibSF/include/RE/I/IStoreAnimationActions.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
#pragma once

#include "RE/I/IMovementInterface.h"

namespace RE
{
class IStoreAnimationActions : public IMovementInterface
{
public:
SF_RTTI(IStoreAnimationActions);

~IStoreAnimationActions() override; // 00

// add
virtual void Unk_01(); // 01
virtual void Unk_02(); // 02
virtual void Unk_03(); // 03
};
static_assert(sizeof(IStoreAnimationActions) == 0x8);
}
45 changes: 45 additions & 0 deletions CommonLibSF/include/RE/M/MagicTarget.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
#pragma once

namespace RE
{
class ActiveEffect;
class Actor;
class EffectItem;
class MagicItem;
class TESBoundObject;
class TESObjectREFR;

struct AddTargetData;
struct SpellDispelData;

class MagicTarget
{
public:
SF_RTTI_VTABLE(MagicTarget);

virtual ~MagicTarget(); // 00

// add
virtual bool AddTarget(AddTargetData& a_targetData); // 01
virtual TESObjectREFR* GetTargetStatsObject(); // 02
[[nodiscard]] virtual bool MagicTargetIsActor() const; // 03
virtual bool IsInvulnerable(); // 04
virtual void Unk_05(); // 05
virtual bool CanAddActiveEffect() = 0; // 06
virtual void Unk_07(); // 07 - GetActiveEffectList?
virtual void Unk_08(); // 08 - GetActiveEffectList const?
virtual float CheckResistance(MagicItem* a_spell, EffectItem* a_effect, TESBoundObject* a_source) const; // 09
virtual void EffectAdded(ActiveEffect* a_effect); // 0A
virtual void EffectRemoved(ActiveEffect* a_effect); // 0B
virtual void EffectActiveStatusChanged(ActiveEffect* a_effect); // 0C
virtual bool CheckAbsorb(Actor* a_caster, MagicItem* a_spell, const EffectItem* a_effectItem); // 0D

// members
SpellDispelData* postUpdateDispelList; // 08
std::uint8_t flags; // 10
std::uint8_t pad11; // 11
std::uint16_t pad12; // 12
std::uint32_t pad14; // 14
};
static_assert(sizeof(MagicTarget) == 0x18);
}
Loading