Conversation
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I took the model manually. Has this been tested to completion? |
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Also, the cylindrical stage where you can skip the whole thing by bhopping across the longjump, shouldn't that be fixed first? Make it so you have to actually longjump? |
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I've tested this to completion, yes. I've also just a few minutes ago implemented some fixes to prevent 2 trigger skips I just found during testing (still on the same Model IDs). |
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The SetVelocity above the longjump is exactly how I would solve it. The point is that it's a longjump, so to make it fair the distance could be tuned so that each LJ ends up being similar in difficulty to the original map's LJs. |
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I've gone ahead and implemented that if you want to give it a check. Other than that, the map should be good for a final check as far as fixes go |
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Thanks for your work, I'm adding it now |
Note that, while the ID of where I have the model stored permenantly is
12298088598, I'm actually using an old model slot I've got,2992408942, to load it in maptest since maptest bot is down and I can't have it take the new model. While2992408942is the fix right now, I may replace it with another temporary model at a later date, so if12298088598could get taken by the maptest bot somehow that'd be helpful.