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9 changes: 0 additions & 9 deletions map_issues.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,6 @@ bhop main:
5692105876 - Senpai - Lighting is very dark
6115159232 - Sqee - Bonus: 5692093322 - Sqee (Short)
6115161141 - Terral - moving platforms decoration
5692152916 - Toc - Stage 15 teleport pit leads to a spawn touching a trigger. Make bonus zones at end

surf main:
5732172079 - Banal - bumpy ramp
Expand Down Expand Up @@ -257,11 +256,7 @@ new physics bug (mapfix):
5692135173 - Chimera - some spines need to be fixed, far from 0,0,0
5692106532 - Chrome - fix start spawn in ground, long ramp makes you restart
5692133764 - City Fun - fix start, maybe gameplay fixes
5692098704 - Clarion - alternate reality part crashes the physics
5692102646 - Compact - can't leave spawn
5692146451 - Concrete - PLEASE FIX THE FLOORS, don't allow touching startzone from the top
5693295211 - Danmark - fix teleports
5692141003 - Deletive - impossible jump
6111005316 - Desolate - ramps are weird and buggy, you phase through the second ramp
5692113845 - Divine - 1st ramp spine + randomly kills, 3rd ramp spine, 5th ramp killed once, 9th ramp would cause the screen to flash, camera punch, and killed once, 10 has spine issues, 11 has spine issues, 13 has spine issues, last ramp killed once
5692103788 - Downfall - hitbox harder
Expand All @@ -270,7 +265,6 @@ new physics bug (mapfix):
5692104185 - Flandre II - needs spine fixes, some ramps hitboxes are wrong somehow on blue and green stages, and move closer to 0,0,0
5692152419 - Fus - move stages closer together and closer to 0,0,0
5692134367 - Gravity - hitbox harder
5692151345 - Horizon - hitbox harder/impossible throughout the map
5692159828 - Icire - move to origin, align ramps
5692099285 - Impulse - no map issues, just everyone thinks the whole port should be redone
5692153618 - Ineffable 2 - broken bhop at end
Expand All @@ -296,11 +290,8 @@ new physics bug (mapfix):
5693293179 - Seventy-Two Percent more Pineapple - hitbox harder
5692134185 - Shade - hitbox harder, fix diamond hitbox
5692170594 - Strawberry Avalanche - getting triggered at end
5692122753 - Tide - remove the invisible path to the end
5692145794 - Touch - head hit roof
5692153444 - Trumpwall2020 - impossible
5692176099 - Tumb 2 - very small holes, too hard with new hitbox
5692111744 - Ultimate - fix skip at 9s
5692118585 - Verde - fix last stage spawn
5692124370 - Void - invisible part at start
5692093974 - Zor - last ramp spine
Expand Down
8 changes: 8 additions & 0 deletions mapfixes_bhop.txt
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@ submitted fixes (no wipe):
14259263856 - Green Yellow Red Rtv - Avoid overlaying platforms and triggers causing triggers to be inconsistent. Not an important trigger so no wipe
14422470662 - Kotodama - Fixed oob
14422612927 - Hidden place - Fixed oob + Added missing part
14517295281 - Toc - Removed duplicate Spawn16, zoned the bonus

add map data:

Expand All @@ -66,6 +67,13 @@ submitted fixes need add map data:
14512222872 - Dawn2 - Fixed impossible spot due to hitbox
14512310428 - Dev V1 - Fixed impossible jumps
14512630110 - Xerox - Fixed impossible vent at s 28
14516654108 - Concrete - Ensure walking is sane, map already had invisible roof
14516825239 - Deletive - Fixed impossible jumps, adjusted doorways, made some climbs have consistent height change
14516879833 - Horizon - Fixed impossible sections
14516936733 - Tide - Removed the invisible secret path that leads straight to the end
14516987139 - Touch - Fixed headhits
14517036326 - Ultimate - Fixed skip caused by barely misaligned platforms, made headhits not awful to play
14517133487 - Danmark - Fixed teleports

rejected fixes, additional fix notes:
11750977271 - Alley - End compatible with new physics + spawn fixed - There's a weird part in the middle of the start zone that you bump into
Expand Down