feat: plugin input contributions, game commands, CLI styling (v0.0.37)#19
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feat: plugin input contributions, game commands, CLI styling (v0.0.37)#19
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
…(v0.0.37) Plugins can now declare additional user inputs via input_schema or get_input_schema() that are collected during existing commands (game init, render short/preview). Inputs are prompted interactively or passed via --plugin-input KEY=VALUE. Registry fallback provides inputs for plugins that haven't adopted the class-level declaration yet. Also adds game list/info/delete commands, colored CLI output, fail-fast unfinished game check before prompts, reliable game directory resolution using created_at instead of filesystem mtime, and plugin uninstall. Co-Authored-By: Claude <noreply@anthropic.com>
Fix all ruff E501 line-too-long violations in tests. Add .claude/hooks/ with format-check.sh (PostToolUse) and lint-check.sh (Stop) to catch lint issues before they reach CI. Co-Authored-By: Claude <noreply@anthropic.com>
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Summary
input_schema/get_input_schema()that are collected during existing commands (game init,render short/preview). Supports interactive prompts,--plugin-input KEY=VALUE, and registry fallback for plugins that haven't adopted the class-level declaration yetgame list,game info,game delete(with confirmation)--version,plugins list/search/info/inputs, game commands. Sharedstyle.pymodule. Internal details (hook capabilities) hidden from usersplugins uninstallwith confirmation prompt_resolve_game_dirprefers unfinished games and usescreated_atinstead of unreliable filesystem mtime,plugins listonly shows installed pluginsTest plan
reeln game initdoes NOT prompt for thumbnail without google pluginreeln game list/reeln game info/reeln game deletereeln --versionshows styled outputreeln plugins listonly shows installed plugins🤖 Generated with Claude Code