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Fully sync exosuits and drilling #2304
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GJ on the PR @SpaceMonkeyy86 I found 4 bugs that u might have missed
Everything else works great :D. Keep up the good work |
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@leonidasjan These should be fixed now. For the sound effects, that is not really relevant for this PR since the sound is synced, but it was probably designed to play regardless of world position, since you are normally right on top of it. We will get around to reworking those sounds sometime, though. |
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Good work on the bug fixes @SpaceMonkeyy86 😄 The bugs i listed are gone (except for the sound issues but i understand that its for the future). The only thing ive noticed is that there are still some bugs while grabbing another player with the hook. If you want u can fix those issues but IMO grabbing other players should be disabled cause its a little weird. from the bug testing perspective the pr is almost ready to merge |
Measurity
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Claw arm items pickup isn't synced immediately with remote player but items are there on rejoin.
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Fixed claw arm pickups, ready for review |
NitroxClient/GameLogic/Spawning/Metadata/Processor/DrillableMetadataProcessor.cs
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NitroxClient/GameLogic/Spawning/Metadata/Processor/DrillableMetadataProcessor.cs
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Jannify
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LGTM CW :D
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Found a bug that deletes modules from your inventory once you relog, need to fix before merge |
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Fixed. Yes, module removal was reworked and doesn't cause log errors. It now uses a conservative approach where |
Measurity
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💯
Fixes #2278, fixes #2303, fixes #2386, fixes #2577