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Some players occasionally get left behind. #20

@Subtlemon

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@Subtlemon

Occasionally, noticeably on the draw phase, the timer fully counts down but a player may stay stuck in the draw phase. This usually results in confused chalk chains at the end of the game.

I suspect this happens because all phases share a notReady node. It is theoretically possible for a player to miss a notReady empty notification if a player lags and other players add themselves to notReady for the next room.

Switch to a unique notReady node for each phase so that players "can't" get blocked on players in a different phase.

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