vkCookBook vulkan cookbook source code ScreenShots Simple demos 04-Using_Graphics_Pipeline 05-Using_Combined_Image_Samplers 06-Using_Uniform_Buffers 07-Using_Push_Constants 08-Using_Tessellation_Shaders 09-Using_Geometry_Shaders 10-Using_Compute_Shaders 11-Drawing_Vertex_Normals 12-Using_Depth_Attachments Vulkan CookBook Chapter 11 Lighting 01-Rendering_a_geometry_with_vertex_diffuse_lighting 02-Rendering_a_geometry_with_fragment_specular_lighting 03-Rendering_a_normal_mapped_geometry 04-Rendering_a_reflective_and_refractive_geometry_using_cubemaps 05-Adding_shadows_to_the_scene Vulkan CookBook Chapter 12 Advanced Rendering Techniques 01-Drawing_a_skybox 02-Drawing_bilboards_using_geometry_shaders 03-Drawing_particles_using_compute_and_graphics_pipelines 04-Rendering_a_tesselated_terrain 05-Rendering_a_fullscreen_quad_for_postprocessing 06-Using_input_attachment_for_color_correction_postprocess_effect